To put things simply, I've seen Mastery outweighing Int gains for both Heals and Absorbs.
For example, in my current gear with a 685 crafted ring. [157 Int, 94 Mastery, 111 Spirit] my PW:S sits at 55,404 and Cascade sits at 5,501. But when I switch to a 700 ring, [180 Int, 126 Multistrike, 111 Spirit] the value of my PW:S drops to 55,092 and 5,491 for Cascade despite a 23 Intellect gain. 45.35% Mastery to 43.99% respectively, but a gain of 4.94% to 6.85% Multistrike, when using the 700 ring.
This ties in to my question about the supposed "BiS" - does the small increase in healing by simply having Mastery on a piece outweigh the secondary gains of Crit(for Ring/Neck) and Crit/Multi(for shoulders, when compared against Mastery/Crit 685 crafted.) And if so, why? Multistrike and Crit are all theoretical/chance based gains compared against a flatline increase to healing - does the math average out where having more crit/multi will overtake the small gain in average healing?
I probably won't be able to answer this thread for about a week, as I'm moving houses. But I'm interested in hearing people's thoughts on this.