I don't follow that logic at all. What sort of person would I be if I expected to raid whilst deliberately knackering my DPS to the tune of 2k DPS? I also fail to see what the comparison with other classes has to do with anything. Do people in your raids really say 'well I can't do as much as a mage so my DPS doesn't matter so I may go afk now and then, but that's ok'.
If we were still in MoP, I might agree; however, since we're in post-squish WoD and aren't creeping up on the 1m DPS mark, 2k is a helluva lot of DPS to be out just to be able to play by talent preference. Especially if in any sort of serious/competitive progression situation.
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Last edited by ujx; 2015-04-21 at 06:23 PM.
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That's because you don't need to twist in prot.
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What he was getting at was that spending GCDs on twisting seals feels like a waste because switching seals does not deal any damage, which feels like a waste when your job is to do more damage. It just makes the spec more bursty + require more ramp-up time.
OT, I think it would really suck if EmpS was the de-facto best 100 talent all across T18 like it is for FV with T17. As long as some talents are better than others on different fights in HC I'll be happy.
This should be an important thing to keep in mind that most people seem to be ignoring. BRF has been AoE/cleave heavy, which naturally favors FV as the only real AoE-boosting L100 talent. EmpS and Sera have both only been really competitive thus far on ST encounters - and the T17 set bonuses have forced us into FV, anyway, on the one real ST encounter in BRF. So even if T18 set bonuses favor EmpS/Sera over FV in sims, a lack of strict, low-movement ST fights will probably still favor FV in the long run.
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I am not a fan of seal twisting. Never will be. If it's the best DPS by a large enough margin I will probably go holy. Then again, I may do that anyway since we don't have a holy paladin currently.
to be fair, although it is just a vocal majority, you can safely assume that theres a direct relation between the amount of people who hate and dont hate it across the entire paladin populace. if 70% of people who cry on forums hate something and the other 30 dont care or like it, you can also say that 70% of the player base in general dont like it.
Sure its not 100% science, but its a good estimation of how something is/is not working in this game.
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you also later said that hand of sac/bops are enough to warrent a raid spot regardless of damage and how people should just play better.
Then you also said if ret does bad damage you would simply reroll monk. I dont take anything you say serious enough to even warrant a glance.
(btw fine in one person's point of view does NOT mean its fact. if you follow to what i said earlier, if a majority of people, even if its just a vocal majority say something is wrong. there might just be something wrong (with out damage)
But then you also have logs and sims which say the same so i have no idea why you always figure we are "fine"
EDIT! also believe your the one that says selfless healer is a good raid utility spell if im not mistaken. if so, really glad rogues are getting buffs next patch because they sorely need to be more competitive with rets am i right?
no, because i play how i want to, and don't try to go for the perfect build.
My point is that today you are 10k behind on average compared to the strong classes. If that's not reason enough to reroll (you are still playing a paladin after all), the 1k extra from using a different talent is not that significant in comparison.
The question in this thread is "would you reroll because of the choice of changing your playstyle or losing 1k dps"? My answer is: I didn't reroll to gain 10k dps, I will not reroll to gain 1k in case I really dislike the best talent.
No, they rerolled mages and hunters.
Because they are removing dmg through passive gameplay... like i said Only class that has such gameplay now are paladins and are even getting more of it.
Also easy way to fix set forcing problems... redesign ret completely... so they are actually fun to play and have options that work better in different situations... and then make set bonuses for core things class does, like all other classes get! we are the only spec that is so damn horrible by default and have to wait for set bonuses for any form of fun or engaging gameplay... and usually its all centered against worst ability as they are trying to force us into using the horrible designed shit that they dont want to change by default... the same ability tied to worst and most useless proc in entire wow...
yet, some still claim paladin design is ok etc... as they think set bonuses are a given and core of part of spec... lol
edit: Indeed Reghame, indeed would also add Thete in there too... at least when it comes to talking about ret
Last edited by mmoc93208f15ee; 2015-04-22 at 09:26 AM.
Yet as far as Seals go now they are essentially stances. The only difference between Seal Twisting and Stance Dancing is that ST only has Judgement as a modifier while SD had a couple of abilities per stance unique to that stance. In essence, it's an simpler SD mechanic. What I want is for Seals to actually matter, as it stands you could go in Righteousness instead of Truth and barely notice a difference since the result is what, less than 1% overall damage between them?
If we are "forced" to go down the EmpS route I want Seals to be more than just a trigger for a buff. I want them to matter, even if it's just recreating Judgement of Light/Justice/Wisdom effects from Wrath. Like I'd want to see Righteousness being able to trigger a 5 stack of Truth to pulse, I'd want to see Light giving us a stacking buff that Truth could consume for more damage and heal allies, I'd want to see Justice give us more movement speed (Since we won't get a charge) when it hits a target that's been marked by Righteousness and so on. I want seal gameplay to matter beyond setting up a macro like [/castsequence=reset 15 Seal of Righteousness, Judgement, Seal of Truth, Judgement, Judgement] to do it for me. At least with FV/DP you have to press the buttons and you can't castsequence it.
I want Seal Twisting, this isn't it. This is a hollow shell of what it could be.
All right, let's have a look.
These are your results compared to the results of Rikh (first mage that came to mind, since I watch his stream every now and then).
Boss Thete Rikh Gruul 45k 55k Oregorger 39k 56k Furnace 53k 75k Hans/Franz 34k 63k Flamebender 57k 93k Kromog 48k 53k Beastlord 55k 74k Thogar 58k 76k Maidens 39k 83k
So you can see that you are in fact 10k or more behind on 8 out of 9 bosses, on average you were behind by 22k.
Before you argue that this comparison isn't too fair since Rikh had more attempts and plays in a higher level guild getting faster kills etc., you are right.
That's why in my original statement I didn't say paladins are 22k behind fire mages, I said 10k which is in line with the difference between 95th percentile ret paladin and fire mage averaged over all bosses. If you allowed the mage to go arcane on single target bosses, the difference would be even slightly higher.
The logs don't lie, if you are topping meters in your guild, that's good for you, but it only shows that you are a better player than your other guild members, for the balance of the classes such anecdotal evidence isn't relevant.
Did you at least finish reading the rest of my post?
Yes, but I didn't want to detract from the main point by disagreeing with that too. But if you want my take on your thinking it is that the very top percentiles, and especially the very top ranks, are invalid with respects the usefulness of damage classes. Top ranks achieve their scores by cheesing mechanics. They don't focus priority targets, they are likely even to have the consent of the raid to achieve high numbers whilst others chill a bit. As such, you need to look at your own numbers within the context of your raid group (allowing for errors made due to skill level).
The other point I would make is that no Ret Paladin should expect to top meters on a regular basis (I think I average one first kill per raid tier where I top damage). It is the unwritten rule that Paladins, going right back to AD&D, are utility damage dealers. Now, is our utility good this tier? No, it stinks; but that doesn't detract from the fact that RPG lore never has Paladins as all out DPS, WoW history doesn't have us as all out DPS, our single DPS spec compared to pure DPS classes means we can't excel on all fights and Blizzard keeps telling us that we justify our place because of our great utility (stinky as it is). Nobody, anywhere ever told you that if you play Paladin you would be topping damage meters so why the expectation to do so?
These are some valid points, thanks.
An argument could be made that top ranks are mostly padding for all the classes, but you are right that it would only prove that some classes are better padders.
That being said if you look at fights where paddind is not really an option because they are either single target or the adds present are actually the key part of the fight and should be focused (Flamebender) or cleaving is good in general (Maidens), you will still see paladins way behind. These are 95th percentiles on some of these fights.
Boss Paladin Mage Gruul 45k 51k Hans/Franz 45k 56k Flamebender 53k 69k Maidens 50k 70k Blackhand 45k 60k
Paladins are still behind by 6-20k depending on the fight.
If I look at my own guild, I am not topping the meters, even though I achieved a couple of top 10 parses here and there, I still can't compete against other good players in my guild who are playing stronger classes.
Well I never said that I expected that. On the contrary, my position from the begining of this discussion is that paladin being a pretty weak class is clearly not being played by people who would reroll just to get a bit higher numbers.
That was my answer to the original question: I don't expect people to reroll because of a talent. If they really dislike emp. seals, they are more likely just taking FV/Sera instead than rerolling.