Don't mean to sound argumentative, but I don't see the point of some of these changes.
Example, removing Titans Grip? What point does that serve? You argue a thematic point, that Fury should be all about fast attacking, but the nature of using 2 weapons over 1 means we will always attack faster/more than Arms. If you are comparing to other classes, well the design is flawed because we will never attack as fast as say Combat Rogues, who also use normalized speed 1h weapons.
I personally hate Multistrike as a stat, especially a main stat, but that is for completely different, systemic, reasons. Suffice to say you can't really put "sustained damage" and Multistrike dependency in the same sentence though.
You are right, which is exactly the point I was trying to make. It is the total design flaw with the class, though it has been addressed, mitigated and even nearly eliminated at various points. For example, current Arms design really doesn't fluctuate much based on gear (not including tier bonuses and upcoming T18 trinkets). It speeds up a bit, but remains largely the same. I'm not saying I particularly like Arms at the moment, but it at least got that part right (mostly because it is too simplistic not to be).To be fair, Warriors always needed the high-end gear first to really shine in any expansion.
Though "shine" and "rotational interaction" are two very different measurements. I don't give a damn about damage; especially when talking about designs for future expansions. I consider it a wholly separate conversation from one about rotation. Mostly because you can tune damage over time to match the rotation, but you can't constantly tune a rotation to match damage projections.