Notes for PTS changes:
I will likely try to schedule another test for tomorrow once we have had a chance to implement changes based on yesterday's test. Things being worked on:
- An engineer is investigating the grouping issues.
- Fellow designer, Icarus, is currently working on the boss fixes/adjustments.
- We are looking to increase the rewards, both increasing currency payouts and also looking at some gear rewards. Maybe even a chase item.
- I already fixed the broken adventure to sabotage constructs (because they were untargetable), increased run speed buff while carrying objectives from 30% to 50%, and a handful of other minor under the hood issues.
- I am going to investigate why Akylios is not happening. So far, I can only repro this on the PTS. It works fine internally. :-/
- I am going to add a portal in the main hall that will take you to where ever the adventures currently are, so that should dramatically decrease the runback time from a death.
- I am just wrapping up 6 additional nonkill adventures (because variety in the rotation is nice).
- And tuning other dmg levels (mobs doing 100 dmg vs lasers doing 16k).