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  1. #201
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    Blackhand is literally the only hard boss, why nerf it? It's the last boss it SHOULD be hard. By hard I mean it took 3 digits attempts for almost every 10/10m guild to get their first kill regardless of what version of the boss they did.

    is ~380 kills not enough for Blizzard? Do we really need every guild and their mother to be able to kill the boss by the end of the tier like garrosh?

  2. #202
    Quote Originally Posted by Real homie View Post
    Blackhand is literally the only hard boss, why nerf it? It's the last boss it SHOULD be hard. By hard I mean it took 3 digits attempts for almost every 10/10m guild to get their first kill regardless of what version of the boss they did.

    is ~380 kills not enough for Blizzard? Do we really need every guild and their mother to be able to kill the boss by the end of the tier like garrosh?
    Because they want more people to kill it before they release the next raid as they always do.

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  3. #203
    Quote Originally Posted by Real homie View Post
    is ~380 kills not enough for Blizzard? Do we really need every guild and their mother to be able to kill the boss by the end of the tier like garrosh?
    at the end of day its up to blizzard who decide how many kills is ok for them to feel as tier is tuned correkly not to playerbase.

  4. #204
    Deleted
    Quote Originally Posted by kamuimac View Post
    at the end of day its up to blizzard who decide how many kills is ok for them to feel as tier is tuned correkly not to playerbase.
    What's the point in having 4 difficulties if we're just going to continuously nerf them? If you can't do x difficulty, then maybe you aren't cut out for it and should go on a lower difficulty and try again some other time. Isn't that the logic of 4 difficulties? So people from all different types of skill levels can still experience the content?

  5. #205
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    Quote Originally Posted by Real homie View Post
    What's the point in having 4 difficulties if we're just going to continuously nerf them? If you can't do x difficulty, then maybe you aren't cut out for it and should go on a lower difficulty and try again some other time. Isn't that the logic of 4 difficulties? So people from all different types of skill levels can still experience the content?
    That's one way to approach having 4 difficulties. The problem with that, from Blizzard's point of view, is the people who get stuck in between. The people who can clear some or most of Mythic and then hit a wall. Obviously you can say "well, they aren't good enough, so be it. Maybe get some more gear and keep at it". I get that approach, but the reality for Blizzard is that guilds running into walls are more often than not just going to end up with people burning out and quitting. That's why they generally nerf things a few times over the course of a raid, or outright have a zone-wide buff/nerf that goes into effect over time. I don't think its that big of a deal, anyone who really cares about rankings can see where they ended up at wowprogress compared to similar guilds, and everyone has kill dates on their achievements to show when they did it. Would someone who killed about 2 months ago really care who kills it in June? They aren't competing with each other at all.

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