So HS is the fastest growing game ever. I can't say I'm enthused.
Surely anyone like me who's loved video games since the days of Atari or the NES can't really be happy about this. Over decades now I've watched the genre evolve as hardware improved and game design improved in turn. The interactivity, depth, and beauty of the medium grew.
And now we have this. This is not evolution so much as decay. Games made for a market that cares so little about games they can't be bothered with them if they're not playable a few minutes at a time while defecating, but somehow also doesn't mind being suckered out of obscene amounts of money via overt P2W and microtransaction designs.
I'm aware games have always had to make money and have always been designed for it, to an extent. But never before like this. Arcade games ate quarters just by being really difficult. Now, studios hire behavioral scientists and hone their game designs to resemble slot machines as closely as possible.
A few months ago I erased every single game from my phone in frustration. I decided pretty much anything else would be time better spent, like sleep. But I know people like me are the tiny minority. The worst part is I'm not sure it will ever go away. It costs almost nothing to crap out games like this. Throw it on an app store, hook whoever you can, and when they're bored of it in a month, repeat. Ad infinitum.
Yes, I think crap works as a metaphor for the state of gaming on all levels. Crap games, for people who want something to play while crapping, by companies who don't give a crap for the medium, and crap on their customers with the most sinister, casino-like money harvesting designs yet. I hope for the day the masses decide gaming like this isn't even worth bothering, and stop giving companies money for it.