Originally Posted by
Archimtiros
Not by far.
While Ret Paladins have a high amount of RNG, even more procs than Fury does, it's RNG isn't detrimental, it's actually pretty perfect.
First there is the matter of resource generation; for Ret it's completely controlled, while for Fury you are generating automatically through auto attacks. This gives the Fury Warrior less control and they have to manage their rage or they will cap over time, whereas the Ret Paladin will never cap if they don't use any of their generators. This comes into play with the second point, and that is the procs themselves.
Ret has a lot of procs and they can become overwhelming, there is no argument there, but they don't ever limit your gameplay because they don't negatively impact the rotation. No matter how many procs you get, there is no downside. If TV or DS keep proccing, you are just rolling in the free damage while your generators happily come off cooldown and pile up, waiting for you to use them. You could argue that you aren't able to use your generators, due to spamming your procs... but you frankly don't even need to, and even if you wanted to, your procs will sit there waiting for you to use them, with no real loss. Conversely, if Execute keeps on proccing, our Enrage starts running out, our Raging Blow charges wear off, our Rage starts stacking up, which is a problem because we probably want to spend another GCD to get Enrage up again before we spend it. If Bloodsurge keeps proccing, we have to spend extra GCDs on non-proc Wild Strikes when we should be using Raging Blow, ultimately causing us to either waste Rage, Raging Blow charges, or push back Bloodthirst (which ultimately wastes Raging Blow charges).
The complaint I've heard the most is that Ret damage is all too similar, the abilities all do around the same amount of damage, and I can understand that might not make it as exciting to play. However, in a proc based rotation, that is actually a very good thing. It essentially means that no matter what you are pressing, you are getting damage, and having one proc over another, or even no procs, assuming you are filling GCDs will end up with roughly the same amount of damage.
I've said many times that Ret is what Fury should have been in terms of "wild", proc based gameplay. It certainly feels furious.