Originally Posted by
Snokey
The reason you are not getting further is quite a number of things.
You can 2 tank or 3 tank, healers are of course flexible as well, what isn't flexible is people avoiding mechanics. Tanks should avoid taking more than 2 stacks of rend and tear otherwise they will need a bop, melee should be able to avoid every stack, if they take 2 they need to be boped immediately.
People dying to pin down... that is not acceptable, no one should be getting pinned, there is even parses of tanks getting pinned, why are ranged in the melee/tank group in the first place. As the poster above has pointed out the use of tonics is pretty appalling, wipe 12 there is 1 tonic used across 20 people.
Another thing is there is 12 externals and the possibility of 1 person having 10 put on them over the course of a fight. 3 paladins should be running clemency amounting to 6 bops 6 sacs, 3 warriors with vig, pain sup, gs, cocoon. Then the tanks have their own personal cds ontop of that. I mean have a sac ready for a tank or a minor self cd for every beasts, if its that much of a thing, but you probably only want it after they are shockwaved and about to come out. Another thing is only the tank on the boss keeping him where he is needs to really take the end and tear stacks the other two tanks while not tanking the boss should ever get hit, i mean 1 stack here and there maybe but its pretty easy to avoid.
With two warrior tanks having the beasts almost stun locked for the duration of their life should almost be a thing. Ultimately you have to clean up people getting hit by the avoidable damage, have the druid tank full time boss with the two warriors alternating with pack beasts. Towards the end hunters can also md to tanks so they don't have to leave the front of the boss so much.
Finally if a tank completely stops auto attacking and using specials, then get the boss back, i would question what the other tanks are doing when they taunt, i mean for the druid i would suggest a at least a mangle as soon as they taunt and the warriors to shield slam as soon as they taunt. Dots really don't tick that hard to rip threat.
So clean it up across the board everyone needs to work harder. Sort out those cooldowns on tanks and swapping the boss and beasts.