You can make that argument but then I could say that warhammer is heavily inspired by dungeons and dragons and this could go on. My point being, Blizzard doesn't make games that aren't their own IP. They would never bother with ASoIF because it's not theirs, especially with Telltale already publishing GoT games.
MMO-C, home of the worst community on the internet.
technically you are right, they could make a traditional MMO out of it, just like any IP
But what the poster is saying, is that it wouldn't be any good as a traditional mmo. You would lose so much out of it. The only game type that the setting would work, IMO, is an RTS or turn based strategy game like the total war series.
I just don't think you could do a traditional MMO whilst staying true to, and doing justice to the source material. The political intrigue just isn't suited to a game like WoW were pretty much everything revolves around combat. And a lot of the routes characters could take would be very restrictive - like you can't leave once you've joined the Night's Watch. That's a big part of the story that players would want to explore, but it would also be really restrictive. But if you were in fact controlling a group of characters, rather than just one, having one of them tied up in the Night's Watch, another dedicated to studying at the Citadel etc. would not be nearly as restrictive.
In a non-traditional MMO it could be really interesting with some sort of diplomacy system. And there wouldn't be a few million houses on one server. A few thousand more like. Plus I'd imagine some sort of phasing would be involved, so you have your own instanced castle. So the fact that there are loads more houses then there would actually be in the lore would not actually be obvious, so suspension of disbelief would not be broken.
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There was actually a strategy game of GoT, though I think it was turn-based. In any case it apparently sucked.
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That's not what a spinoff is. A spinoff would be something explicitly set in the Warhammer Universe. Warcraft was indeed originally going to be a Warhammer game, but that's super early development. They basically used the same basic premise of Orcs but other than that it's its own game.
Thanks, but I really don't want to raid King Joffrey for 17 months.
Wouldn't work all that well, mechanics and lore wise i imagine. At best you'd probably push 4 classes out of it at the bare minimum, which would probably be your standard Warrior / Ranger , and either a Warg or Red priest. If they were going to bring a game of thrones into the mmo fold the standard formula wold not work. It would have to be an Dynamic ever-changing story without the 5 minute quests we all hate to do. Lore wise is pretty limited as well, at best can probably forge a side story to the books stories, like telltale did i suppose. Other than that there's no endgame material to salvage from the Game of Thrones series.
Can anyone name any companies that have more than one MMO?
I can't think of any off the top of my head.
The main reason is that, if your company runs more than one MMO, you're not only competing against the other MMO's, you're competing against yourself.
That's the kind of move that, with Blizzard being part of a publicly traded conglomerate, pisses shareholders off.
There's a reason why Blizzards games are all diverse types. Diablo is the dungeon crawler. Starcraft is the RTS. Hearthstone is the collectible card game. Heroes of the Storm is the MOBA. Overwatch is the FPS. And WoW is the MMO. I don't think it's an accident that none of their games have competing player bases.
You want to know what Blizzard's secret project is? Look for the popular game genre that they're not in yet.
Last edited by drakonblayde; 2016-10-15 at 03:44 AM.