A few moments ago, I had a discussion with Watcher about the Apexis dailies. The discussion can be found here:
https://twitter.com/WatcherDev/statu...90561179193344
I took the liberty of copying the discussion for your convenience. This'll likely appear in the bluetracker on tomorrow's update, but I wanted to give the full story, not the 2 tweets that will probably show up and give a slightly warped indication of the discussion.
- Mailborn @MailbornJenkins 1h1 hour ago
@WarcraftDevs @WatcherDev Hey, Shipping Yard is NOT new content. Re Skined followers on a reskinned command table. Largest content my ass.- Mailborn @MailbornJenkins 1h1 hour ago
@WarcraftDevs @WatcherDev Patch 5.2 kept me occupied for months with all the crap it had. 6.2 will last a week.- Watcher @WatcherDev 28m28 minutes ago
@MailbornJenkins What do you feel Isle of Thunder has that Tanaan lacks?- Mailborn @MailbornJenkins 22m22 minutes ago
@WatcherDev Quests? After the short little intro, it devolves into apexis dailies. A lot of people hate them.- Mailborn @MailbornJenkins 22m22 minutes ago
@WatcherDev IE Filling a bar is less fullfilling than doing quests.- Nzall @realnzall 14m14 minutes ago
@MailbornJenkins @WatcherDev All dailies so far had a hub-based theme, and interesting quests. all apexis dailies feel the same.- Mailborn @MailbornJenkins 12m12 minutes ago
@realnzall @WatcherDev Yep. The only thing that is changing for Apexis is where its located.- Nzall @realnzall 9m9 minutes ago
@MailbornJenkins @WatcherDev If I look at last phase IoT, you had a miniboss, then 3 quests, then 3 more minibosses, then a jumping puzzle.- Nzall @realnzall 8m8 minutes ago
@MailbornJenkins @WatcherDev pre-SoO vale, same thing: 2-3 quests here, 2-3 quests there, finish with a miniboss.- Nzall @realnzall 6m6 minutes ago
@MailbornJenkins @WatcherDev Krasarang hubs were similar: 6 dailies a day, a special questline every 2-3 days that expands story.- Mailborn @MailbornJenkins 5m5 minutes ago
@realnzall @WatcherDev Thats the biggest part for me. Apexis does nothing to expand story. I am left thinking "For what purpose am I doing?"- Nzall @realnzall 3m3 minutes ago
@MailbornJenkins @WatcherDev You got story now through the Garrison Campaign, but it's not linked to Apexis dailies at all. wrong move IMHO.
@realnzall @MailbornJenkins Thanks, this is great, constructive feedback.
So yeah, I wanted to start a discussion on this specific feedback: Apexis dailies are not interesting content because they're all basically the same:
1. Start at your garrison;
2. pick up the daily you'd like to do;
3. fly to the nearest flight path;
4. kill shit and click on things to slowly fill a bar.
5. Hearth to your Garrison, turn in the daily.
5a. (optional) do the invasion event that might have occured.
6. repeat 2 months for one item that's barely better than something you get from a normal raid.
That's it. There's no real incentive to do them. You don't unlock anything special doing them, the reward curve is too steep (I can do 5 days of apexis dailies for 1 630 item, or I can do 1 5 man heroic each day and be guaranteed 5 items) and they're bland and tasteless. The only reason to do them is for the 5K apexis you need for Khadgar, which are easily farmed in 1 day if you use the scouting reports.
They lack VIPE: Variation, Interesting content, Pacing and Engagement.
Let's take a look back at MoP. There were problems with dailies, but you have to admit that they were varied and interesting. In 5.0, you had 4 major factions (Klaxxi, Shado-Pan, Celestials and Golden Lotus) that each had multiple sets of dailies, each with their own ministory and often even a miniboss. You also had 3 minor factions (Tillers, Anglers and Cloud Serpents) which you could do on the side for cosmetic rewards. In patch 5.1, you had the Krasarang base, which had multiple sets of dailies, and every few days of doing dailies, you unlocked a new part of the storyline involving the Divine Bell.
Then in 5.2, you had the Isle of Thunder, where you had a daily questline that was rather varied: do a miniboss, then do 2-3 dailies, do 3 more minibosses, then do a jumping puzzle. On top of that, you also had the serverwide assignment to unlock the island, one scenario at a time.
After that, it watered down. Patch 5.3 is REALLY similar to current apexis dailies: just kill shit, loot shit and do rare mobs that fuck over melee, for a weekly quest to get 250 of 4 different resources. In reality, it devolved into a rare mob train that had people scurry to tag an NPC before it died. Timeless Isle was OK-ish, but it lacked structure and engaging content.
Personally, I think that, had they implemented dailies slightly differently by not locking the valor gear behind reputations, MoP dailies would have been much more enjoyable.
- Pacing: you could get any item you wanted in around 3 weeks.
- interesting Content: each hub had several different mini questlines, and some hubs even had something special (I was doing dailies long after exalted with August Celestials just to see how the rivalry subplot in the Red Crane place would play out).
- Variation: each mini questline had about a dozen quests that varied from just "kill stuff" to "kill this big dude" to "place these bombs" to "do a bombing run" to "interact with this mob or object".
- Engagementmost factions had a a few extra quests that you unlocked at a certain rep level that expanded the storyline, and which encouraged you to keep playing.
If we compare that to Apexis dailies:
- Varied: yeah, no. there are just 2 things to do: kill stuff and click on stuff. you can choose whether you kill stuff or click on stuff, but most people just choose to kill stuff because it's easier and faster.
- Interesting: there is 1 daily a day that's just filling up a bar.
- Pacing: 40 days to get something that's as good as LFR, 60 for something slightly better than normal.
- Engaging: This is the big issue: there is no real encouragement aside from the gear (which as we established isn't that good) to do these dailies beyond the 4896 you need for Khadgar. The only thing that MIGHT happen is that you get an invasion event if you've done enough of the right type.
How I would have done it? 2 simple changes:
1. instead of filling a bar, I would have made half a dozen quests that tell you what to do: 5 quests of the classic MMO type and 1 quest that asks you to kill a named NPC, i.e. one of the rares that are in the quest area.
2. after doing 3 of these miniquests, you'd unlock the next step in the garrison campaign. So instead of the garrison campaign unlocking on a weekly basis, it'd be a direct copy of the Krasarang quests. it wouldn't be original, but it'd be engaging and encouraging you to keep doing the dailies to see where it goes next.
So yeah, feel free to discuss this.