Originally Posted by
kensai666
Doesn't work that way. You have to think the bosses linearly. Archimonde heroic dies before Hellfire Assault mythic. Melee and casters get 720 weapons from Archimonde heroic. Then mythic Hellfire Assault dies, so a hunter gets the 720 weapon. You're not ahead of the others despite the weapon having the mythic tag. It's the weakest ilvl boss in the raid, so the item levels are actually the same, despite one being heroic and the other mythic.
Then scroll forward, and you'll see the hunters can update to 725 on the 8th boss. Casters can update to 725 on the 5th (and 6th, and 7th). Warriors get a one hander 725 from the 8th, and a 730 2 hander from the 9th. Hunters need to wait untill the 12th boss to get their 730 one (by comparison casters get their 730 from the 10th already), and that's the last upgrade they'll get, while other classes still have a 735 one coming from the 13th boss.
So basically, hunters will always be 5 item levels behind on weapons throughout progress, and when progress ends they are still 5 item levels behind.
Let's not also forget the fact that Archimonde only drops 735 hands, neck and trinket for the Hunter class as a whole (3 items), while the Warriors get 735 weapon, neck, shoulders, trinket, cloak, feet (6 items). Casters get 5 items. Rogues 4.
Basically once everyone have bis gear, Hunters will be lower item level by a noticeable margin. And once again, this applies to heroic too, which means that heroic Archimonde drops 6 pieces of 'Mythic first four bosses quality' gear for plate DPS, but only 3 for Hunters.
I agree that the people doing the itemisation are smoking crack. Hunters are the number one most screwed class by the itemisation, with Rogues coming second. I just can't feel sad for the Rogues, since the Soul Capacitor trinket is 3x more powerful than any weapon. On PTR 30% of the Rogues damage was coming from that one proc.
As a last note I'd like to complain about Soul Capacitor being in the Hunter loot list (agi trinket), which means it's coinable and missionable, while the proc makes it undoubtedly a melee-only trinket. It means a lot of coins and mission caches worldwide will be wasted when Hunters get that crap from it.