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  1. #1

    Why did I buy Murky, also how do you play Murky?

    A couple of nights ago I hit 10k gold again and went shopping for a new hero. I was originally planning on TLV (mostly just because I love TLV), but I wavered because I'm probably not going to play them a lot since they're tricky to get good value out of in solo queue, especially if your team is derpy. Also a friend of mine is a level 10 TLV so he'd be on them when we play together.

    Then TLV week happened and I got them to level 5, but I've never played Murky before so I was itching to try him... also he's the only hero apart from K-T I don't have level 5 on... so on a whim I bought him.

    So... hmm. I've played a few games with him and I'm finding him pretty difficult to make an impact with. I have won a few matches and gotten some sweet ganks, but overall I feel like a pretty rubbish Murky... any advice?
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  2. #2
    the cool thing about murky is in pretty much any tier he has many decent and viable choices,
    so it's upon you to decide what you need against the enemy team comp.
    as his ult however I would always pick octograb. its just so powerful especially as if you die while doing it, its still persists its full duration.
    Octograb can only be countered by cleanse btw, which is available on like 2 heroes.
    and dont underestimate block on tier 1!

    I feel the most important thing about murky is to know when to play aggressively and when to retreat/be defensive. your death means little, since you come back in 5 seconds.

    also, always try to sacrifice yourself to save a allied hero from death.

    hope I could help you, it turned out a bit all over the place.

    oh and have fun with murky! hes so incredibly fun once you make him work! the troll is real!

  3. #3
    He's good at pushing lanes and clearing enemy waves. He can solo merc camps as well. He can kill a bunch of the squishier heroes if you time your bubble properly, this becomes easier when he gets tentacle rape at level 10. And hey, if they kill you, you come back in 5 seconds to beat their damaged ass into the ground.

  4. #4
    Deleted
    What does Murky excel at?

    - Unrelenting siege
    - Baiting abilities
    - Can 1v1 anybody
    - Rewards aggression with pressure
    - Zoning, Aoe damage, single target damage

    What talents should you take?

    - Block
    - Living the dream
    - Recover health in bubble
    - Octograb ...and a shark too!



    Place your egg aggressively, be annoying, bait enemies, destroy your lane. And if you mess up? - Do it all again in 5 seconds.

  5. #5
    Hmmm. Bribe or Bubble Breeze?

    Living the Dream or Envenom?

    Wrath of Cod/Slimy Pufferfish or Bubble Machine/Rejuvenating Bubble?
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  6. #6
    Deleted
    This is the build I usually choose:


    http://www.heroesnexus.com/talent-ca...MaM8J1KNQXPeAA

  7. #7
    Quote Originally Posted by Mormolyce View Post
    Hmmm. Bribe or Bubble Breeze?

    Living the Dream or Envenom?

    Wrath of Cod/Slimy Pufferfish or Bubble Machine/Rejuvenating Bubble?
    I think bribe is a terrible skill after trying it once. It only bribes one merc so you need to multiply times 2 for siege or times 4 for regular. I understand why they set it like that but I still think it's terrible. That being said I'm not familiar with Murky so I can't give you any suggestions other than bribe is dumb and you should avoid it.

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  8. #8
    Quote Originally Posted by NightZero88 View Post
    I think bribe is a terrible skill after trying it once. It only bribes one merc so you need to multiply times 2 for siege or times 4 for regular. I understand why they set it like that but I still think it's terrible. That being said I'm not familiar with Murky so I can't give you any suggestions other than bribe is dumb and you should avoid it.
    My experience so far: bribe is much better on Murky than other heroes. Depends on the map how useful it is. Still, strongly tempted to go Bubble Breeze instead.
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  9. #9
    (For the record: I am a level 10 Murky)

    Murky Bribe is amazing...depending on the map. If it is a map with a lot of camps, take it, but if the enemy has a lot of AA damage (like an Illidan) take Block instead.

    http://www.heroesnexus.com/talent-ca...McM8J1KNQXPeAA

    This is the build I usually take. The increased damage to slimed targets on Puffer is a must, as it is what makes your OctoGrab combo so deadly. The slime debuff lasts quite a while (long enough for the explosion, and longer than the CD on your actual Slime ability btw) and if you catch them in the puffer with your Octograb with that talent...consider any non-tank character dead. This also gives you a RANGED SLIME to snare enemies who try to run away: toss a puffer while they try to run and that slime can hit them and snare them allowing one of your teammates to catch up (especially someone like Valla who can move quickly).

    The level 7 talent is changeable, you can take the increased damage against slimed targets OR the increased puffer radius. If you are not used to how quickly you need to execute the Puffer+Octograb combo...take the larger radius for a bit more leeway. Once you get used to it, you can easily do it with the default.

    Block+Living the Dream keep you alive, and allow you to stack that buff up. Living The Dream rewards smart gameplay but punishes poor gameplay. While one of Murky's traits is that he respawns quickly...you really don't want to have to rely on on that. Preferably you will die 0 times (probably won't happen...my record is only 0.25 a whole game, meaning I died ONCE as Murky) so that you can keep 15 stacks of Living the Dream.

    Now, overall, you want to do hit and runs. Save Bubble for an emergency and use it to float away. HOWEVER you can also use it offensively. I use it, frequently, to body block enemies while my team kills them.
    Last edited by Keile; 2015-05-22 at 04:40 PM.
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  10. #10
    Immortal Nikkaszal's Avatar
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    It's all about the egg placement. And thats just down to experience. Throwing your egg behind a gate is fine and dandy for the early game but as it goes on you basically wanna be relocating to a new part of the map every minute or so. Be unpredictable. Lay an aggressive egg before an objective teamfight so when you die you are right there to jump back in to finish it off. If it goes pear-shaped, bubble away from your egg to buy time then book it as soon as you respawn as they'll know you have a nearby egg.

    Your job in fights is to toss a pufferfish on top of the highest-priority target then Octo-grab them. The puffer does obscenely large amounts of damage so with your team engaging on someone who's completely locked down they basically just get deleted. After you get shot in the face, you come back and peel for your assassins with Slime slow or YOLO into their backline again while zoning with more puffers.

    When 1v1'ing, depending on who you're trying to fight you either Slime-bubble-puffer-slime-grab-slime (Envenom if you have it) against melee or bubble-puffer-slime-grab-slime vs ranged. Get someone slimed and grabbed in a puffer and it's Good Night Gracie.
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  11. #11
    Quote Originally Posted by Nikkaszal View Post
    It's all about the egg placement. And thats just down to experience. Throwing your egg behind a gate is fine and dandy for the early game but as it goes on you basically wanna be relocating to a new part of the map every minute or so. Be unpredictable. Lay an aggressive egg before an objective teamfight so when you die you are right there to jump back in to finish it off. If it goes pear-shaped, bubble away from your egg to buy time then book it as soon as you respawn as they'll know you have a nearby egg.

    Your job in fights is to toss a pufferfish on top of the highest-priority target then Octo-grab them. The puffer does obscenely large amounts of damage so with your team engaging on someone who's completely locked down they basically just get deleted. After you get shot in the face, you come back and peel for your assassins with Slime slow or YOLO into their backline again while zoning with more puffers.

    When 1v1'ing, depending on who you're trying to fight you either Slime-bubble-puffer-slime-grab-slime (Envenom if you have it) against melee or bubble-puffer-slime-grab-slime vs ranged. Get someone slimed and grabbed in a puffer and it's Good Night Gracie.
    This, too. But keep in mind that if the team seems to be hunting for your egg and frequently finding it....you may have to keep it safe in your base.

    Otherwise: Try to put it in a position that will let you push or flank, but won't be too obvious and move it frequently.
    There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.

  12. #12
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Keile View Post
    This, too. But keep in mind that if the team seems to be hunting for your egg and frequently finding it....you may have to keep it safe in your base.

    Otherwise: Try to put it in a position that will let you push or flank, but won't be too obvious and move it frequently.
    That's usually down to how well the rest of your team is at pressuring. When I play Murky on a large map like Hollow we'll usually make a strong push team with a roamer to keep people defensive and in lane, and my first egg goes smack in the middle of a jungle nook between lanes. This gives me the option of pushing two lanes hard and with the rest of my team keeping the enemy out of the jungle I can get real aggressive.

    Vs a Nova/Zera I dislike putting eggs behind gates as that's where they'll go hunting for them. Nothing like having a stealthy waste his time maneuvering behind my lane to hunt my egg only to find that it's not there. So long as I vary my lane approach paths and relocate regularly with lane switches, I can get super ballsy with egg placement in the early game.
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  13. #13
    Quote Originally Posted by Keile View Post
    (For the record: I am a level 10 Murky)

    Murky Bribe is amazing...depending on the map. If it is a map with a lot of camps, take it, but if the enemy has a lot of AA damage (like an Illidan) take Block instead.

    http://www.heroesnexus.com/talent-ca...McM8J1KNQXPeAA
    Yeah, I've been experimenting and wound up with pretty much the same build sans block. Heal bubble is nice but so hard to say no to the puffer talents.

    So LTD is definitely better than envenom?

    P.S. I wish there was an obvious visual for the slime debuff. I haven't noticed one anyway.

    Quote Originally Posted by Nikkaszal View Post
    It's all about the egg placement. And thats just down to experience.
    I'm seeing that! First few games my egg was constantly getting hunted. I'm a bit better now but egg-fu seems to really be the depth of Murky. Will need more experience.

    When hiding an egg in one of those little maze bushes on gardens - is there a way to tell if you've put it somewhere that isn't going to be visible from the outside? Easily anyway.
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  14. #14
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Mormolyce View Post
    Yeah, I've been experimenting and wound up with pretty much the same build sans block. Heal bubble is nice but so hard to say no to the puffer talents.

    So LTD is definitely better than envenom?

    P.S. I wish there was an obvious visual for the slime debuff. I haven't noticed one anyway.



    I'm seeing that! First few games my egg was constantly getting hunted. I'm a bit better now but egg-fu seems to really be the depth of Murky. Will need more experience.

    When hiding an egg in one of those little maze bushes on gardens - is there a way to tell if you've put it somewhere that isn't going to be visible from the outside? Easily anyway.
    LTD and Envenom are interchangeable depending on map. Constant skirmishes like Mines/Tomb? Grab Envenom. Large maps where you live and push longer? Take LTD.
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  15. #15
    Quote Originally Posted by Mormolyce View Post
    P.S. I wish there was an obvious visual for the slime debuff. I haven't noticed one anyway.
    Purple spinning things at their feet. It's the same as the regular slow visual.

  16. #16
    Quote Originally Posted by Mormolyce View Post
    Yeah, I've been experimenting and wound up with pretty much the same build sans block. Heal bubble is nice but so hard to say no to the puffer talents.

    So LTD is definitely better than envenom?

    P.S. I wish there was an obvious visual for the slime debuff. I haven't noticed one anyway.



    I'm seeing that! First few games my egg was constantly getting hunted. I'm a bit better now but egg-fu seems to really be the depth of Murky. Will need more experience.

    When hiding an egg in one of those little maze bushes on gardens - is there a way to tell if you've put it somewhere that isn't going to be visible from the outside? Easily anyway.
    Yes, LTD is better than envenom if you can maintain it at a full 15 stacks for the majority of the time. If you die frequently, you can go envenom, but LTD will make that puffer/octo combo deal massive damage to a target.

    Block will help you keep that LTD up as well, it is actually quite powerful on Murky as he has very little health it gives you time to get away from an attacker and keep those LTD buffs. His health regeneration on it's own is already good enough that you don't need the healing bubble.
    There is a thin line between not knowing and not caring, and I like to think that I walk that line every day.

  17. #17
    Quote Originally Posted by Keile View Post
    Yes, LTD is better than envenom if you can maintain it at a full 15 stacks for the majority of the time. If you die frequently, you can go envenom, but LTD will make that puffer/octo combo deal massive damage to a target.

    Block will help you keep that LTD up as well, it is actually quite powerful on Murky as he has very little health it gives you time to get away from an attacker and keep those LTD buffs. His health regeneration on it's own is already good enough that you don't need the healing bubble.
    Block is crazy good against a lot of heroes regardless. It's gonna be hilarious to play Crusader if her version of Block stays in (basically you can refresh it by using abilities).

    LTD also helps on PVE while Envenom doesn't, that's also something to consider.

  18. #18
    Lvl 12 Murky player here, I'm not a pro by any means but I'm pretty knowledgeable on this guy. Here's the pro's and cons IMO:

    Pro's:
    - Murky can easily go toe to toe with any tank or support classes in solo situations and come out punishing them swiftly. The only real threat is Chen, beyond that Murky can either wreck them all without dying or put a massive strain on their mana to the point where they have to hearth and give you control of the lane. He's strong against some specialists but weak to others, be careful around Azmodan early game lol.
    - His low penalty for death gives allows you to initiate fights, slow down the enemy on objectives, and keep tabs on the enemy in a way that few other heroes can match.
    - Murky's lane clearing IMO is the best in the game, there are a few like Gaz and Azmodan that can keep up, but eventually run out of mana and lack real escape mechanics so if they are beating on a tower or keep, it's only a matter of time before the enemy team all gangs up on them. With Murky on the other hand, it's horribly inefficient to do this. That being said, Murky can take out a lane of mercs in a matter of 4 seconds tops and is definitely a force to be reckoned with.
    - At lvl 10 Murky becomes lethal with the Octograb, almost giving a guaranteed kill. Some support can clear the stun, but that just means you should use the stun on the support instead lol. Lvl 16, the bubble heal is amazing and pretty much the only class that can kill you in small battles or 1v1 situations are assassins. Lvl 20, Murky can kill at will with his stun. Watch those Illidans get nervous really fast.

    Cons:
    - Murky is very weak against some assassin's, in particular Nova and Raynor can damn near one shot Murky, even with block. A big part of playing Murky well is trying to juke the skill shots and aoe, act like you will run straight to them but then stop. Remember against nova to stay close to your minions, she can't hit a snipe if your minions are in the way.
    - His siege damage IMO isn't as strong as the other specialists. He essentially has to run a tower out of ammo before he's capable of taking it down, Sylvanas, Sgt Hammer, Azmodan, and Gaz for example don't have this problem at all. While this doesn't take too long, it's definitely noticable compared to other specialists.
    - Hiding the egg can be a pain, ideally you want to move the egg around regularly. Sometimes placing it in spots where it's close to objectives, at other times keeping it safe behind a gate. The more the enemy looks for the egg, the better, that's time they are spending not doing objectives. That being said, most skilled players know the spots to check and if you place your egg to close to an objective, any smart enemy will know to immediately look for the egg.
    - Obviously low survivability, block in some comps is almost mandatory.

    Now that being said, Murky is meant to be annoying. The type that can always gets an attack off then runs, and when you gang up on him, he's back 5 seconds later. Don't feel bad if you die a lot in the early game, but as you get more and more experienced, try to keep the deaths to a minimum if possible. Also, try to go in a lane that doesn't have an assassin if you can. And if you *must* be in a lane with an assassin, focus more on clearing minions and running their towers out of ammo. Most assassin's have trouble with minions, but no trouble with you, so avoid engaging until around level 10ish.

    Most people will go with block but the 20% speed increase IMO is much better at higher levels for killing those heroes that try to escape. I'd recommend playing around with his abilities to get comfortable, but block IMO is mostly worth it depending on their ranged assassins. Slime is great against melee heroes, and if they are really heavy on melee, you may want to consider the extra slow or larger aoe on the slime, just because it will really hinder their escapes and you can hit them without being in their range to fight back.

    Octograb is the preferred talent but March of the Murlocs can be great too. It's not the end all be all for siege, Gazlowe, Sgt Hammer, Sylvannas and others are way better here, but it can soften up those gates. Even better, it's awesome for team fights. If you get a good cast, especially when the enemy is at an objective like fighting the boss, it will do average damage, but essentially the slow from the spell stacks and all of their heroes will be completely immobile, which means easy pickens for your team.

    Murky can solo the siege camps at around lvl 7 or 8 with slime advantage and living the dream, you'll have to wait til lvl 16 for the heal for the bruiser camps though. Even then, he clears out both fairly quick.

    Another thing, the cookie cutter builds are block, living the dream, slime advantage, octo grab, quicker bubble, healing bubble, but a lot of murky players have had success with going for talents that boost the puffer fish. Dropping the fish (especially when it has a bigger aoe) strategically is a great escape tool but also good for siege and it can infact hit heroes in team fights (in even numbered team fights, the enemy is a lot less likely to attack the fish). In the early game, you can use the fish strategically by placing close to the enemy while you are there too, if they atttack you, the fish goes boom and you just killed all their mercs. If they attack the fish, you get slimes in on their hero and are at an advantage if their hero decides to stay and fight (and you can also run since they are slowed by the slime).

    These are all my tips for Murky.

  19. #19
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    Murky is awesome, no real idea how to play him i just pop my ult and let the murlocs march

  20. #20
    The Unstoppable Force Arrashi's Avatar
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    You forgot the most important thing about murky - proper mindset. You must hate other players. You must intend to make them miserable. You must become the ultimate ruiner of fun. Only then you will finally master murky.

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