Originally Posted by
Ferocity
Nah that's not the worst. On original servers (not surewhat was on English servers) you had chance for any of your equipped items to be cursed after death (pay real money). And if you didn't buy blessing, you were worse than if you had res sickness in WoW.
Also when I played, you had to buy food (pay real money) for your mounts or they'd be very-very slow (all mounts were for real money too, unless you were really lucky once a year on holiday).
I am not even sure if they changed how runes worked, but you had to donate a lot of money to upgrade runes (direct increase of damage done, and decrease of damage taken), runes had like 9 tiers. One of leveling zones at 20+ featured sudden PvP, where you either donate or succumb to donators and invincible monsters.
AO had nice ideas though, I liked the talent system and the way how Necromancers (WoW Warlocks) could be off-healers.