With the recent interview confirming that Blizzard plans on limiting flying in all subsequent expansions in order to "add things like targeted exploration of the world". This deeply troubles me, as I don't like the idea of my exploration of the world being target at all. This has been a trend for many years now, with Blizzard focusing on delivering a linear narrative and streamlined questing over unguided exploration and, well adventure. I thought this is something that would be directly tied to why many fans are criticizing WoW and the recent subscriber loss. But I have played since early BC, and I have noticed that the subscriber count has actually INCREASED the more guided the game has become. Blizzard listens to their fans, and they ALWAYS listen to their wallets, so I ask, do you, a current subscriber and player of World of Warcraft, prefer a more open and vague tone of play, (Vanilla, BC, Wrath) or guided, structured, gameplay (Cata and beyond)?
I thought my dislike of newer content was popular opinion before, but if it truly was, then why does Blizzard continue to make the game so much more structured? Was the original tone of the game unintended? Does anyone else miss the feeling of completing all the quests in a particular town, and with no direction to do so, riding off down the road in search of new adventure? Does anyone miss being a simple wanderer for hire, not a famous general bringing down armies either from a command table or side by side with a famous warchief, but a collector of bear asses for desperate alchemists, lowly for now but with dreams of plundering forgotten cities and slaying might dragons in your head?