Originally Posted by
Pennoyer
Double Deterrence has been a staple of the hunter's arsenal for both increasing their survivability on difficult fights, leading to longer pulls and potentially faster kills (i.e. less pulls required), and cheesing mechanics, since Blizzard seems to design around the expectation that you have classes with immunities these days. That, coupled with a hunter's fairly good mobility, leads to them handling a lot of 'jobs' on each fight.
Dismissing Misdirection is just silly. Unique forms of utility (yes, there is Tricks I suppose) have a higher base value than utility that everyone and their uncle brings in some form or another. The "raid survivability" utility, whether through healing CDs or AOE defensives, will be plentiful in your raid. Misdirection will not be. If something is not going to "make or break" your raid comp, it's having 1 extra raid defensive.
Any sort of DPS check that requires heavy movement favors hunters. There have been significant instances of those this tier, and there will be in the next. My energy pooling comment was in conjunction with phases or abilities that require movement.
Let's put it this way: I would take 15 hunters to Blackhand than 15 of nearly any other class. I feel that the idea that hunters won't be well-represented next tier is borne out of excessive negativity and misconceptions about other classes. Of course, that is just my opinion, so feel free to believe otherwise until the next tier is upon us.