Really, i love MMORPGs. If there just wasnt "the big grind" in almost every single incarnation of that genre.
Why cant there just be MMORPGs which dont implement skinner boxes? Why cant there be MMORPGS which dont ask you to kill the same mobs over and over but just allow you to play meaningful game components which dont feel like you would want to collect a whole bunch of mobs and kill them with your biggest AOE skill?
I think a MMORPG which would skip content like that and which only would offer content whichs gameplay is engaging and / or special would be a real successfull game.
Dont get me wrong, i really call a grind just the meaningless same killing process or collecting the same ingredients for professions over and over. I think questing is no grind, as long a story is told. I also think dungeons or raids are no grind as long theres group dynamics that engage the player. I also think that PVP is no grind, as long you need to actually play your class.
But why the hell do most MMORPGs, even the big ones like WoW and SWTOR, treat their customers like rats in boxes that have to push buttons to receive food? Why cant they just focus on gameplay, or even components which allow players to add gameplay?
Only because it is so easy to implement?