Now..I know this subject is a bit sour for many, and one I'm sure people have had ideas for and thrown about the forums all around the world so much and so often that a good bit of us are just sick and tired of seeing "random nameless nobody's thoughts on how they could expand things #2342745345934535", but despite this I still am gonna throw my hat into the ring here and post up a few ideas I've been musing over since the introduction of the warrior talent "Gladiator Stance" to Protection's talent choices. Keep in mind these are all added under the assumption of being something part of the current level-100 capped game setup which we play in with WoD.
Anyway, without further adieu..lets get into some of the things I've come up with here, and see how that goes over before I go typing more. Lets start with the first class and one I've put the most effort into thus far, paladin.
I hope you all enjoy.
PALADINInquisitor's Wrath - Increases spell damage dealt by "insert tuned number here"% while active. Spirit now yields spellpower. Replaces your Beacon of Light with Inquisition, Holy Light with Exorcism, and alters spells; Holy Radiance, Light of Dawn.
Holy Caster DPS
Level 100 Talent
[Beacon of Faith / Inquiry of Faith]
Allows you to forgo your recuperative role, and instead focus on offensive capabilities, by replacing Righteous Fury with Inquisitor's Wrath.
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You cannot cancel this effect while in combat.
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Inquisition - Instant, 3 Holy Power. Deals (400% of spellpower) Holy damage to the target and increasing their holy damage taken by 50% for 8 seconds.
Holy Radiance - Instant. Burns the target with radiant energy, causing (151% of spellpower) to that target and all enemies within 10 yards for half that amount over 12 seconds. Grants 1 Holy Power. Limit 3 Targets.
Light of Dawn - 1.5 cast. 3 Holy Power. Unleash a wave of holy light upon the target, damaging that target and all enemies within 30 yards afflicted with your Holy Radiance for (300% of spellpower)
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Death Knight
Frost Tank - No self healing - Highly increased armor. Frost strike applies "Glacial Plating" shielding the player for a portion of the damage frost strike dealt.
Unholy Tank - No Shielding - Diseases heavily self heal like HoTs, each tick healing the deathknight. Shares portion of damage with pet, pet becomes an Abom.
Blood Melee DPS - Deathcoil becomes Blood Strike. Blood Strike can proc deathstrike to deal aditional damage as a bleed akin to frost strike and oblit. Deathstrike does aditional damage per disease on target.
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Hunter
Beastmaster Melee DPS - At One with Nature - Uses melee weapons like an enhancement shaman/rogue - Killshot becomes Slaughter, both hunter and pet going for the throat to finish off the target. Steadyshot becomes Raptor Strike. Arcaneshot becomes Mongoose bite.
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Shaman
Enhancement Tank 2H mace/axe/ - Earthwarder - Shaman takes on the form of an ascended elemental, having a constant earth elemental pet that can shield the shaman , or another with boulder shield, decreasing damage taken by the target, akin vigilance.
Lightning shield becomes Elemental shield, increasing dodge rating with wind, armor with earth, parry rating with fire, shield potency and self healing with water.
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Rogue
Assassination Ranged DPS - Ranged melee that plays akin to hunters with damage on the move through throwing knives, caltrops, and other "ninja-esque" style items
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Monk
Mistweaver Caster DPS - Summoner focusing heavily on invoking the spirits to deal damage for you, and with you.
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Mage
Arcane Healer - Timeweaver - Healing focused on reverting damage taken through "Time-Distortion" Chromie like that speeds up the natural healing of the target.
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Priest
Discipline Healer/Caster DPS - Atonement returned
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Warlock
Demonology Tank - Take on demon form with heavily increased armor, cooldowns invoke the aspect of each demon to alter the warlock or his spells. Voidwalker gives damage reduction. Imp gives spells AoE like Fire and Brimstone. Succubus increases healing recieved, can be cast on self or others.