1. #1

    What are the demons summoned by the T18 4-piece for Demo?

    Haven't been able to find a full confirmed list of the demons set bonus can summon. Does anyone know of a video or screenshot of the PTR that will show them? Thanks guys

  2. #2
    most common is the "Vicious hellhound" then "illidari satyr" and the rare demon is "Prince Melchezaar" he is huge about twice the size of your doom guard and hits like a truck he gets off about 10 hits before he despawns but hits between 35k to 75k with an average hit of around 45k from my testing.

    Prince melchezaar is a rare spawn tho spending 10 min on a test dummy I saw him spawn 2 to 3 times while the Vicious hellhound and the illidari satyr spawned more often as they do hit for alot less then Prince melchezaar, on a personal note I think is freaking awesome we get to summon a raid boss <3 even if he is rare my bet is you will only see him once per fight unless RNG gods deem otherwise

  3. #3
    I sincerely hope they change it so we don't have a random demon summoned. Or at least make it so they all do the same damage. I don't like not being able to control the damage I do. Basically we have to hope for Prince Melchezaar to spawn so we can do good damage.

  4. #4
    From what i have tested on the ptr with demonology is that initially its a nerf until you get 4 piece+trinket from Archimonde then it feels like a buff because you are using soulfire constantly the trinket lets you have a 60% chance to summon three imps which your imps proc molten core and the 4pc has a 30% chance to summon one of these demons on proc not cast and it procs alot, your hardest hitting spell this patch and in 6.2 aka the doom guard hits 25% harder including all your imps your 4pc proc demons your service doomguard all via the 2pc after 5 casts you buff your demons dmg by 25% from all the testing i have done this is a nice single target buff, but we will have to see how it is in the new raid, looks good on paper/test dummies

  5. #5
    Deleted
    I love the way Blizz tell us they don't balance a class around what the top 1% of players do, then balance us around a trinket only about 1% will have

    And it's one that only drops right at the end of the raid

    lols

    "dear raid leader, it's okay for me to play demonology because once I have the trinket off archimonde I won't suck"

    "but...if the hunters and mages have the trinket, won't they benefit in the same way, making the gap just as big"

    "oh...."

  6. #6
    Quote Originally Posted by viceverza View Post
    From what i have tested on the ptr with demonology is that initially its a nerf until you get 4 piece+trinket from Archimonde then it feels like a buff because you are using soulfire constantly the trinket lets you have a 60% chance to summon three imps which your imps proc molten core and the 4pc has a 30% chance to summon one of these demons on proc not cast and it procs alot, your hardest hitting spell this patch and in 6.2 aka the doom guard hits 25% harder including all your imps your 4pc proc demons your service doomguard all via the 2pc after 5 casts you buff your demons dmg by 25% from all the testing i have done this is a nice single target buff, but we will have to see how it is in the new raid, looks good on paper/test dummies
    Is it actually working now? Last I tested Demo a week back a 5 min test would proc the 4p like once or twice.... a long shot from 30% per mc proc.

    Edit: Only procs off 1st MC charge. If you already have an MC charge when you get a new one it will not proc 4p. Lol, hopefully a bug to be fixed as that makes the 4p rather useless.
    Last edited by Soulzar; 2015-05-27 at 02:04 PM.

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