First of all I'm not sure if this should go into the 6.2 buffs/nerfs post but I figured I'd throw it here and let others decide. These are my first impressions from a few hours of testing specs/set bonuses/class trinket.
- Video Version (much more informative w/ some video of my DPS testing etc):
https://www.youtube.com/watch?v=154rU1mykVU
- As expected, going into the patch we'll see Affliction > Destro > Demo for current gear. These are the numbers I had on target dummies in my live server gear (if I wasn't playing Grim of Service I didn't use Doomguard):
Aff w/ SBH+Sup: 38.4k
Aff w/ Serv+Sup: 35.5k
Demo w/ Serv+Serv: 30.2k
Destro w/ Serv+Serv: 36k
Destro w/ CR+Sac: 36.5k
For comparison on live servers with Demo Serv/Serv I do ~35.1k under the same time window.
- Destro T18 2p w/ ServServ results in mana starvation
- Destro Serv/Serv ~= to CR/Sac
- 4p T18 Demo seems like one more thing to keep track of (maintaining the 25% demon buff will likely become a core aspect of playing Demonology well). Something of note is that the buff is not applied when the ability is cast, but when the ability hits its target - so you'll need to start factoring travel distance with your cast timing in order to maintiain this buff. Also, the RNG of generating MC procs can really be a pain. I fairly frequently found myself forced into Meta to CW just so I could get another SF cast in to maintain my buff (to avoid this we may have to hardcast SF in caster form without the decreased cast time so we can keep our HoG charges which also did decently well).
- Demonbolt played surprisingly well! With the 4p T18 bonus having that you should be casting Soul Fire every 12ish seconds it synergized very well with Demonbolt which uses SF to build DF to dump on Demonbolt. Simply make sure you always sit on your last Molten Core charge so you can be sure to maintain 100% uptime on the buff. For me, it slightly outperformed Serv/Serv (by about 2k with DB + Supremacy).
- Demo's AoE nerf is stiff, but not game breaking. With decent RNG you'll still be competative at Burst AoE.
- With the T18 2p bonus, Destro with CR + Sac plays VERY nicely I expect this is going to be the go to setup for Destro.
- Casting Chaos Bolt with 3 stacks of Backdraft if you have the T18 2p bonus doesnt cause CB to become an instant cast it will simply reduce the cast time by about .4 seconds (for me it went from a 1.3 second cast time to a 0.907 cast time).
- The Class Trinket for Destro was really quite underwhelming. It didn't seem to do much (at all) for my DPS despite its remarkably annoying 10 second duration (this becomes hell, if not impossible, to manage on multi target fights). However, it does work with Fire and Brimstone to spread the debuff (so this may be something notable in AoE situations).
- The Class Trinket for Demo gave me a SIGNIFICANTLY higher number of imps/molten core procs (I counted 12 imps at one point while testing on the target dummy), however, it didnt' affect my DPS by all that much (definitely made maintaining the 4p bonus a bit easier though). With the increased MC procs and imps i had significantly more Demonic Fury (which was frequently spent on touch of chaos just to dump it).
- The Demo 2p T18 bonus looks like it would heavily favor Servitude/Supremacy however even with what could be called quite possibly the best RNG possible (consistnent flow of DF/MC procs/Trinket procs at the right times) Serv/Sup BARELY outperformed Serv/Serv when Serv/Serv had mediocre RNG. I wouldn't expect too much from Supremacy this patch unfortunately.
- Looking at how the Class Trinket plays out for Affliction I ended up doing slightly more DPS when using SBH but slightly less DPS when I used Serv+Sup. My DPS with the trinket and t18 4p was pretty much identical to my DPS without the trinket and using Servitude + Sup, just with the added distraction of having to do more DoT maintenance and refreshing. As it currently sits for single target DPS I don't expect much out of this class trinket for Affliction. I got consistently smoother gameplay without it and very similar results. This could very well change in an AoE setting since our DoTs will put out their full duration of damage in a shorter amount of time (maybe this will pair well with cataclysm?).
- Because of the amazingness that is our 2/4p T18 Bonus I found it more useful to forgo hardcasting my DoTs (to refresh them) during my DS burn and instead just used SB:SS since I had a plethora of Soul Shards and I had no need for them since Haunt was 100% uptime during this period. On the whole I was getting about 77% uptime on Haunt (throughout the duration of a test with some pulls going upwards of 90%) and around 48% uptime for Dark Soul (with it going upwards of 60% in some tests).
I intended to do this as a video but my mic wouldn't get recorded... I may update this post when/if I get that video made. Until then, enjoy!