Gaming: Dual Intel Pentium III Coppermine @ 1400mhz + Blue Orb | Asus CUV266-D | GeForce 2 Ti + ZF700-Cu | 1024mb Crucial PC-133 | Whistler Build 2267
Media: Dual Intel Drake Xeon @ 600mhz | Intel Marlinspike MS440GX | Matrox G440 | 1024mb Crucial PC-133 @ 166mhz | Windows 2000 Pro
IT'S ALWAYS BEEN WANKERSHIM | Did you mean: Fhqwhgads"Three days on a tree. Hardly enough time for a prelude. When it came to visiting agony, the Romans were hobbyists." -Mab
Thats the thing about opinions... They differ. Regardless of what you feel about the game, or what I feel about the game, or what anyone feels about the game... The cost is still the same, regardless of if you like it, don't, or the amount of the game you consume.
I don't feel like I should pay any less because I don't do X things. Nor do I feel if I paid more, I should get more.
We all pay $15 to play it or not, and that amount is what keeps the game running. Just like a cable package, it's all or nothing.
Gaming: Dual Intel Pentium III Coppermine @ 1400mhz + Blue Orb | Asus CUV266-D | GeForce 2 Ti + ZF700-Cu | 1024mb Crucial PC-133 | Whistler Build 2267
Media: Dual Intel Drake Xeon @ 600mhz | Intel Marlinspike MS440GX | Matrox G440 | 1024mb Crucial PC-133 @ 166mhz | Windows 2000 Pro
IT'S ALWAYS BEEN WANKERSHIM | Did you mean: Fhqwhgads"Three days on a tree. Hardly enough time for a prelude. When it came to visiting agony, the Romans were hobbyists." -Mab
If your worried about 15$ you need to be doing odd jobs instead of playing wow
I wonder why people are so obsessed with this 15$ per month. In most f2p games you have to spend alot more than that to be even competive with other players.
I rather pay subscription then getting nickel and dimed in a free to play mmo.
Sure you CAN play them completely free but you will be so far behind the paying costumers you are basically playing a glorified demo.
Some mmo's even demand payment for extra hotkey bars...
Last edited by mmoce36ef59794; 2015-05-31 at 05:38 PM.
Because back then WoW probably cost a whole lot more to run than it does today. A lot of people don't understand this. That when wow came out, servers were a fuck ton of money, but every year servers get more powerful and cheaper. Now a new server costs something like 10k, where in the 90s a server cost 33k a day just to run!
The monthly service was also in relation to a relatively low box cost, I imagine vanilla wow was like 30 bucks.
When you word it like this, you're being disingenuous. You can buy exp boosts, and other short-term boosters, but you also get a lot of them just by playing. I know, I haven't spent a penny on them and have a bank full. The rest of the stuff is the same as Blizzard; convenience or cosmetic. You can also buy everything in the cash shop with in-game gold, so as long as you're prepared and smart enough to accumulate gold, you can afford almost anything you want without spending a penny. Blizzard doesn't offer that same level of fairness. Instead, you are expected to pay, and then pay again for things they've made when they should have been working on a new Moonkin model, or ingame art assets so we get less copying and pasting.
GW2s prices are also MUCH lower than Blizzard's prices... for comparison:
800 "gems" costs £8.50.
Here's the Balthazar cosmetic armour set (no stats). It costs 700 gems, so ~ £7.40 value.
Here's the Blizzard cosmetic armour, a single helm that costs £10.
Let's not even talk about the mounts and pets, which are £17-22, and £9, respectively. GW2 offers players much better value for money on cosmetics, and a fair system that allows you eventually earn them just by playing the game and converting your in-game gold into store gems. They ask lower prices, despite not charging you anything to play. It's one of the fairest micro systems on the MMO scene today IMO.
The rest of your post is horseshit. What great "content" has Blizzard released lately? They're slower than ever in fixing bugs and balancing, usually waiting until major patches to fix broken classes, and they typically don't add lots of new mechanics nor do they revamp mechanics mid-expansion. Most B2P and F2P games release monthly or bi-monthly content patches, some of which include mechanic changes, and they balance classes far more regularly.
Last edited by mmoc4359933d3d; 2015-05-31 at 06:01 PM.
Did you see what happened to Heroes of the Storm when it went out of closed beta? Yeah, that's what would happen to WoW if it went free to play completely. We don't need toxic players from other communities *cough*League of Legends*cough* in the game.
The prices averages about the same, though.
The biggest change has been HDD storage is very cheap now compared to 2004 when SCSI HDD were used (remember renting a server box back then and just a Raid 1+0 cost $300 for 80GB -- I learned to backup frequently instead as to rent that box alone was almost $300/mon in itself!).
Total data space now is so cheap they're doing RAID 10 setups (which used to be the most expensive arrays, now data is but pennies on the dollar).
But the power and the bandwidth and the OTHER hardware costs ate up those savings now. The bill never gets cheaper, you'll just get more space and bells and whistles but paying the same rental fees as before.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
Content isn't made out of thin air. There are people working on these games who need to put food on their table.
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
usually a f2p model creates a p2w atmosphere so I prefer the game being on a subscription model.
https://web.archive.org/web/20011013..._general.shtml
"Why isn't World of Warcraft free?
World of Warcraft will require a fee to play. This fee will be used to support the costs associated with the high-quality levels of service, support, and ongoing content creation that we are planning for World of Warcraft. "
it's funny because some f2p games have far higher quality service and support, and create far more content.