Mortal Shroud D1 Remake, Zero Empathy vs GR 74
Ben Brode on Buffing Bad Cards, Popular Decks of the Week
Heroes of the Storm at Dreamhack, Heroes Academy Episode 5
Patch 6.2 - Naval Hats
Patch 6.2 adds some new naval themed hats as rewards from Naval Mission achievements! There are also some other versions of the hat that aren't in use yet.
Level Type Name Source Model Viewer 1 Neck Captain's Hat Petty Officer Modelviewer1 Neck Captain's Hat Petty Officer Modelviewer1 Neck Fleet Commander's Hat Charting a Course Modelviewer1 Neck Fleet Commander's Hat Charting a Course Modelviewer
Patch 6.2 - Hellfire Assault Preview
Today we are taking a look at Hellfire Assault, the first Hellfire Citadel boss encounter.
Level Type Spec Name Model Viewer 675 Leatherworking Pattern Hand-Welded Gorget 690 Finger Mar'tak's Rugged Seal 690 Leatherworking Pattern All Strength Bolt-Latched Felsteel Gorget 675 Leatherworking Pattern All Strength Fel Iron Roller Chain 690 Trinket Healer Flickering Felspark 675 Trinket Healer Pledge of Iron Loyalty 690 Leatherworking Pattern All Agility Faulty Detonator Cord 690 Finger All Intellect Sootstained Felsworn Signet 690 Quest All Agility Forward Observer's Camouflage Cloak Modelviewer690 Cloth All Intellect Felgrease-Smudged Robes Modelviewer675 Cloth All Intellect Sooty Felcult Robes Modelviewer690 Cloth All Intellect Powder-Singed Bracers Modelviewer675 Cloth All Intellect Manacles of Enforced Labor Modelviewer690 Quest All Intellect Sparkburnt Welder's Cloak Modelviewer690 Leather Rangefinder's Spaulders Modelviewer675 Leather Blackfuse Company Tool Belt Modelviewer690 Leather Gorebound Wristguards Modelviewer675 Leather Fel Mechanic's Sparkguard Bracers Modelviewer675 Iron Dragoon's Coif Modelviewer690 Iron Dragoon's Pantaloons Modelviewer675 Siegesmith's Chain Leggings Modelviewer690 Hand Loader Gauntlets Modelviewer690 Plate Blastproof Legguards Modelviewer690 Plate Shell-Resistant Stompers Modelviewer675 Plate Engine-Kicking Boots Modelviewer690 Plate Flamebelcher's Insulated Mitts Modelviewer675 Plate Ironspike Knuckled Gauntlets Modelviewer690 Shield Smoldercore Bulwark Modelviewer690 Gun All Agility Felfire Munitions Launcher Modelviewer675 Gun All Agility Snub-Nosed Iron Rifle Modelviewer690 Dagger All Agility Blackfuse Company Utility Knife Modelviewer675 Dagger All Agility Wicked Bonecarver's Knife Modelviewer
Originally Posted by MMO-ChampionWith the aid of the mercenary Blackfuse company, the Iron Horde constructed devastating siege machinery in the shadow of Hellfire Citadel, to be used in the eventual assault upon Azeroth's capitals. With the tanks now retrofitted to use fel energy, Siegemaster Mar'tak awaits Gul'dan's command to begin the assault.
- Overview - Players attempt to turn the massive Hellfire Cannons in the Citadel's courtyard against the mighty gate of the Citadel, while fending off Siegemaster Mar'tak and her militarized force. Throughout the encounter, waves of enemies rush at the players, periodically accompanied by huge siege weapons that seek to destroy the Cannons and the players defending them. Destroying these siege weapons allows players to salvage Felfire Munitions, which may be brought to the Hellfire Cannon, allowing it to continuously fire Hellfire Rounds at the Reinforced Hellfire Door. Once players successfully breach the Reinforced Hellfire Door, Siegemaster Mar'tak's forces retreat into the Citadel.
- Damage Dealers -
- Quickly defeat Gorebound Felcasters after they use Metamorphosis to become a Gorebound Terror.
- Defeat Fel-Infused Siege Weapons to keep the Hellfire Cannons alive.
- Healers -
- Felfire Volley inflicts high raid-wide damage after Metamorphosis.
- Tanks -
- Be ready to grab the attention of any Hellfire Reinforcements.
- Slam stacks increase Physical damage taken, so be wary when tanking multiple enemies and a Hulking Berserker.
- Hellfire Cannon - Upon starting the encounter, players commandeer both Hellfire Cannons. Siegemaster Mar'tak's forces continually pour forth from Hellfire Citadel to prevent players from capitalizing on posession of these cannons. Based on available Felfire Munition reserves, the Hellfire Cannon will continuously fire at the Reinforced Hellfire Door.
- Felfire Munitions - Felfire-Imbued Siege Vehicles carry Felfire Munitions into battle. Upon death, the Felfire Munitions drop to the ground, allowing a player to pick it up. The Felfire Munitions despawn if not picked up within 1.5 min. Upon being picked up, a player gains Haste, increasing movement speed by 100% for 9 sec. While being carried, the Felfire Munitions inflicts 25,000 Fire damage every second.
- Siegemaster Mar'tak -
- Howling Axe - Hurls a notched axe at a target, which strikes all marked targets before returning to the caster. Upon impact with each target, inflicts 80,000 Nature damage to enemies within 8 yards.
- Shockwave - Sends a shockwave in a targeted direction, inflicting 121,875 Nature damage and knocking back enemies within 4 yards of each impact.
- Inspiring Presence - Inspires nearby units, increasing damage done by 10%. This value increases while the caster fights enemies.
- Hellfire Reinforcements -
- Iron Dragoon - This hardened melee enemy wields a sharpened polearm and is at the beck and call of Siegemaster Mar'tak.
- Hulking Berserker -
- Gorebound Felcaster -
- Incinerate - Hurls a gout of flame at a target, inflicting Fire damage.
- Felfire Volley - Conjures a volley of flame, inflicting 20,000 Fire damage to enemies within 50 yards.
- Metamorphosis - Transforms into a demonic entity, inflicting 25,000 Fire damage and knocking back enemies within 5 yards and buffs the caster, increasing damage by 50% and movement speed by 100%.
Immune to crowd control effects.
- Gorebound Terror -
- Felfire Volley - Conjures a volley of flame, inflicting 20,000 Fire damage to enemies within 50 yards.
- Contracted Engineer -
- Repair - Repairs a targeted vehicle, healing it for 2% of total health every half-second.
- Conducted Shock Pulse - Shocks a target with a conductive shock pulse, inflicting 42,850 Nature damage and stunning the target for 6 sec. This damaging effect may jump up to [ $185,806X2 - 1 ] additional targets.
- Boom - Sets an explosive charge at a target's feet, inflicting 71,500 Fire damage to targets within 5 yards after a short duration.
- Grand Corruptor U'rogg -
- Corruption Nova - Spews a stream of vile corruption, inflicting 53,600 Shadow damage to enemies within 2 yards of each impact location.
- Corruption Bolt - Hurls a ribbon of corruption at the target, inflicting 32,150 Shadow damage.
- Corruption Siphon - Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 3 times the drained value, and absorbing healing equal to the drained health for 15 sec.
- Grute -
- Cannonball - Leaps at an enemy, inflicting 200,000 Physical damage to enemies within 9 yards of the targeted location.
- Shockwave - Sends a shockwave in a targeted direction, inflicting 121,875 Nature damage and knocking back enemies within 4 yards of each impact.
- Cower! - Roars, causing nearby enemies to Cower for 9 sec, reducing their movement speed by 30% and inflicting 65,000 Physical damage, bypassing armor.
- Slam - Slams the target for 85,750 Physical damage and increases Physical damage taken by 10% for 12 sec. This effect stacks.
- Felfire-Imbued Siege Vehicles -
- Felfire Crusher -
- Felfire Flamebelcher -
- Belch Flame - Belches a volley of flame in the direction of the Hellfire Cannon, inflicting 205,000 Fire damage to enemies within 3 yards of each missiles' impact location.
- Felfire Artillery -
- Artillery Blast - Fires a superheated artillery shell at the Hellfire Cannons, inflicting 89,300 Fire damage to anything within 40 yards.
- Felfire Demolisher -
- Siege Nova - Fires a series of mortars in a targeted direction, each inflicting 53,600 Fire damage to enemies within 3 yards of each impact.
Additionally, a final mortar blast strikes enemies within 100 yards for 150,000 Fire damage, partially decreasing in damage as distance increases.- Felfire Transporter -
- Call to Arms! - The Felfire Transporter delivers a seemingly endless supply of units to the front lines.
Blue Tweets
Originally Posted by Blizzard Entertainment
Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-ChampionBugs
All bugs should be fixed. Is that really even debated?
Actually, yes. I have worked at three AAA studios and all of them chose not to fix some bugs. (OccupyGStreet)
Game Design
Greg, do you think that Wildstar is an example of why "Hardcore" doesn't work? Didn't have LFR raids, and still flopped.
My professional opinion is that success has less to do with features and more to do with where the players are. (OccupyGStreet)
I don't think players just automatically migrate to the best game with the most robust features. Switching is a pretty high cost. (OccupyGStreet)
My message to any dev out there on any game is not to compete with an established franchise on their turf. Build something else. (OccupyGStreet)
You don't build a better WoW than WoW. You make something different. (OccupyGStreet)
I don't think content being seen as it's released is a good thing. WoW devs need to make the game a lot more time consuming.
You don't think players risk seeing that as a grind for the purposes of keeping you playing? I heard that frequently. (OccupyGStreet)
I don't think that's the case. We've lost a lot in WoW and the developers keep telling us what's "fun"
"Fun" is hard. You'll get one player saying only raiding is fun and another saying raids aren't fun. They are both right. (OccupyGStreet)
I'm making my own game and I fully understand that. Telling the player something is "fun" (or not) is the wrong approach.
Yeah, I think the most you can do is say "we hope this will be fun" or "we think it will be." (OccupyGStreet)
when you worked on warcraft, you were a systems designer? Is a that a very specific kind a of game designer?
Yes. Systems is about how the different mechanics in a game work together. Economy, progression or combat are systems. (OccupyGStreet)
Other types of game design are narrative, level, UI, cinematics, content, etc. (OccupyGStreet)
Hearthstone Patch - Tavern Brawl and More
Hearthstone had a patch appear this week with a new game mode: Tavern Brawl. It also contained more of the hero skins, UI updates, new cards, new sounds, new music, and more!