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    Scarab Lord Hellravager's Avatar
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    [Megathread] New Hitman

    New Hitman game trailer looked alright, December 8, 2015.

    http://kotaku.com/square-enix-announ...man-1711554763
    http://www.gamespot.com/articles/new.../1100-6428171/

    Square Enix revealed the latest Hitman game at Sony’s press conference, and it’s leading with a digital release that will, in their words, “grow, deepen, and evolve” as time goes on. Developer IO Interactive previously confirmed that the game will depict "a globetrotting Agent 47 at the prime of his career", and confirmed it will ship on Xbox One, PlayStation 4, and PC.

    There will also be a console beta for this new Hitman game, and the PS4 version will have six exclusive contracts. It sounds like they’re going to release a smaller version of Hitman that becomes bigger and bigger as the months go on, perhaps influenced by what players respond to.

    Square Enix says it’s coming on December 8, with the game “evolving and deepening over time, with this initial storyline concluding in 2016.”

    Specifically, though, the company is promising you’ll spend $60—and that’s it.

    “This is new ground for HITMAN, coming out digital first enables us to do something new, bold and exciting,” said Hannes Seifert, Studio Head at Io-Interactive. “We are building a live, expanding and evolving world of assassination where we continuously develop the game, listening closely to the players as we release new locations, missions and hits as soon as they are ready - where $60 and not a dollar more gets you full access to the experience.”

    According to comments made by IO Interactive last year, the new Hitman game will retain the "core" of the series, insofar as players can use a "wide range" of tools to take out a diverse group of targets on a global scale. The game will run on a form of the Glacier 2 engine, which powered 2012's Absolution.

    "We're packing in an extreme level of detail on the largest levels we have ever built for a Hitman game," IO Interactive stated at the time.

    "We've adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing, and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves."



    Last edited by Hellravager; 2015-06-16 at 06:27 PM.
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