They aren't mandatory to do 5 times a week. If they were I wouldn't like the feature, but it isn't.
These 'events' happen every weekend and there are something like 5-6 of them that they cycle through every single weekend. When Monday turns around timewalking event will be gone, and next Friday we will get a new event, but it won't be the time walking event. 5-6 weeks later we will get timewalking again but this time it will be the WoTLK ones.
They are on a rotating schedule, will go through all of them and they are meant to give you a reason to play each weekend for each particular bonus. One gives a bonus roll, one gives a heroic HFC cache, one is pet related, and one is PvP related IIRC.
I really don't think the mechanics are fine. Some of the bosses are just incredibly simplistic by today's standards, and only some of the trash is remotely dangerous (namely, half of Arcatraz). Mana tombs would be dangerous if it was actual dangerous damage, but all they do is CC you.
Granted some of the bosses do have interesting mechanics and would only need a numbers pass virtue of making them live a lot longer. This would allow you to see their abilities for longer. The first boss in mana tombs use to be fairly brutal, considering the reflection shields would destroy people if they didn't stop attacking.
It's a mixture really.
Last edited by Tojara; 2015-06-26 at 01:19 PM.
Way way too easy to be any kind of fun. From start til finish u never stop running and just pulling mobs/bosses on the way and kill them while running.
Double the damage all mobs do, and triple the health and maybe we can start talking about fun.
True. Remember the two bog lords in Underbog right before the first boss? If you pulled both of those at the same time, just give up and let them pound you. Same with the mobs after you went up the stairs in Setthek Halls - I forget what they were called, but they were really difficult. And take my word for it - as a warrior tank in BC, when they nerfed Thunderclap to only hit four or five mobs, and then gave us seven in most pulls, it was horrible. Towards the end of BC, everyone was looking for paladin tanks. Warriors only got a chance when they couldn't find a paladin.
Unless the extra roll quest is one time thing then they are mandatory each week.
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We raided just fine without it.
When blizzard introduced it they made it mandatory like it or not it is a fact every raider worth their salt even if they are raiding normal shouldn't pass on items that can increase hes chances of faster progression gear wise if you think otherwise then you are deluding your self quite big.
hmm, if they give an extra roll token, then I do see why these might be seen as mandatory. I didn't know that.
Last edited by slime; 2015-06-26 at 01:43 PM.
Nope, not having fun. They are snooze fest, at the level of MoP scenarios. Best option would be to queue with 5 dps. Having a lot more fun in mythic dungeons.
I believe you can get the extra roll quest every time that they do a Timewalking event but from what I understand they aren't going to be every week. They are going to rotate them with some of the other stuff they have planned so I think it should only be every 5-6 weekends. It does feel mandatory for anyone who takes raiding seriously, especially at the start of a tier where an extra roll for everyone can be very helpful, but having to do it every several weeks really isn't that bad in my opinion.
If I'm wrong and this is a weekly thing, then it will quickly feel like a chore.
Some of the 1 stat items you get are actually really nice for cms.
It's easy but I'm cool with it, just wanted the bonus coin quickly
I'm unsure what gear is scaling atm. My cloak worked, saw that, but cunning was a no-go, which was sad.
Had they been tuned a bit harder, it could have been a lot of fun, rolling with old tier bonuses and old trinkets :/
You can view it on the calendar. We won't be getting it for another 7 weeks, this particular TBC timewalk event anyway. There's 2 timewalks and 1 dungeon event to care about for pve purposes
I did a few TBC heroics, in the state they were on release, not 3 weeks ago, so nostalgia hardly affects my view of what they were like. Your post just further proves you either have bad memory, or did not play them before they were nerfed (which they continuously were throughout the expansion).
If you would like to know what they were actually like, the server I played on will hold another test in about a week. I'm willing to bet you would not be able to clear Shattered halls or Arcatraz hc in your greens without any wipes, as you claim to have done.