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  1. #21
    Quote Originally Posted by Anuibus View Post
    If the item is underbudget, you either lower the ilvl or bring it in line with its ilvl. Where its obtained is irrelevent, if its ilvl is 705 then it should have comparable stats to any other trinkets in that range, regardless of where they are obtained. If they wanted them to be weaker, they would not set the ilvl that high, as thats where an items stat budget is determined. Not where it is obtained, and not its quality.
    Trinkets are different and have never really worked that way though, so it's not exactly a relevant argument. It's just a matter of opinion you're expressing.
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  2. #22
    believe it or not, the power per ilvl of trinkets in WoD follows their base ilvl. so basically, 5 mans have the worst budgeted trinkets. highmaul is still kinda bad. BRF has pretty good budgeting, and HFC has amazing budget. If you scaled all the trinkets back to 630, in most cases, 630 HFC trinkets > 630 BRF trinkets > 630 HM trinkets > 630 5 man trinkets. this doesn't apply to LFR versions of trinkets; their budgeting is completely awful and falls in line, or worse, with 5 man trinkets.

  3. #23

  4. #24
    Shortly after BRF released Blizzard made a post mentioning how they accidentally increased the stat budget on the BRF trinkets despite it being a certain ilvl and eventually decided to keep it that way. The trinkets that are dropping from mythic dungeons (even if warforged) are just following the regular budget for trinkets.

  5. #25
    Quote Originally Posted by Bigbazz View Post
    Trinkets are different and have never really worked that way though, so it's not exactly a relevant argument. It's just a matter of opinion you're expressing.
    Stat budgeting for similar ilvls has worked the same for the entirety of this game.

    This trinket is clearly buggy and will be brought in line with equal ilvl raiding gear.

    The argument that raiding gear should be better than dungeon gear no matter the ilvl or the difficulty difference is mind numbing ly dumb.
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  6. #26
    Quote Originally Posted by Flaks View Post
    Stat budgeting for similar ilvls has worked the same for the entirety of this game.

    This trinket is clearly buggy and will be brought in line with equal ilvl raiding gear.

    The argument that raiding gear should be better than dungeon gear no matter the ilvl or the difficulty difference is mind numbing ly dumb.
    Surely it's not dumb at all and simply a matter of opinion, there is no objective reason it to be dumb at all. But no, ilvl budgeting with trinkets is not working the same. If that was the case we would not see so many tuning changes on trinkets during each PTR/Beta phase.

    Surely if they are made to budget there would be no place for "tuning", of course that is not the case because trinkets are not made in that way.
    Probably running on a Pentium 4

  7. #27
    It's only these 5-Man trinkets that are heavily underbudget. It's not bad scaling, they scale just fine, like any other item - it's just that they've always been terrible, so increasing their stats by a factor still leaves them underbudget in comparison to the alternative.

    In general terms, these items have the same stat budget at ilvl 630 than a ilvl 600 - they've been 30 levels underbudget since the beginning and nothing was done.

    At all effects, 5-Man trinkets have roughly 25% less stats than they should - so this item should have 284 Strength / Use: +2840 Crit, which is much more in line with what one should expect from a level 705 item (while still a bit worse than similar raid gear).

  8. #28
    5man trinkets were nerfed the week before Highmaul was released for some unknown reason. Blizzard then forgot about it. This is a result of that.

    Mythic dungeon gear other than trinkets is excellent, and they're still a good way to gear up alts (or even mains, if you missed last tier).

  9. #29
    that trinket has shittest itemization for warrior, even if you double or triple the stats, it's still shit. You don't want crit proc from a trinket. You want mastery, multistrike, or str procs to stack up with your recklessness. Not crit, ty.

    Passive crit trinkets are fine (gorefiend has one this content) as long as they proc str, mastery or ms.

  10. #30
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    I would say that its primarily due to the 6.0 overall trinket buffs. The mythic dungeon items is just taking the normal dungeon equipment and upping its ilvl/stat budget up to the required level. The trinkets are also receiving the same benefit, BUT the 6.0 raiding trinkets, and all normal+ raiding trinkets since then, are significantly over budget due to the buffs, which the heroic dungeon trinkets did not recieve.
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  11. #31
    Quote Originally Posted by Ragefreak View Post
    that trinket has shittest itemization for warrior, even if you double or triple the stats, it's still shit. You don't want crit proc from a trinket. You want mastery, multistrike, or str procs to stack up with your recklessness. Not crit, ty.

    Passive crit trinkets are fine (gorefiend has one this content) as long as they proc str, mastery or ms.
    So you're saying the Tectus trinket that we all sought after and used during progression was shitty?
    Probably running on a Pentium 4

  12. #32
    It was good, because it was our only available option, rather than it being good on its own merit.
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  13. #33
    Quote Originally Posted by Warriorsarri View Post
    It was good, because it was our only available option, rather than it being good on its own merit.
    Well technically it still is pretty good on its own merit, especially at those gear levels. We didn't run around saying "oh this tectus trinket has shitty itemisation for Warrior".. Rather we all said "need crit, must have" which has not changed in the slightest at that gear level.

    It's silly to look at old/entry level gear from the perspective of current viewpoints based on Mythic T17 BRF or T18 gearing, when current viewpoints have zero relevance without the current gear level. Tectus is a really strong trinket at relevant gearing levels, and the crit proc is really strong because it's crit.

    Had it been a haste proc in we would not have wanted it so much, and MS we would have only wanted based on massively flawwed theorycrafting/simcraft at the time overinflating MS.
    Last edited by Bigbazz; 2015-06-29 at 05:44 PM.
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  14. #34
    Season 1 pvp trinkets (660/690) were also severely underbudget. Trinkets 40 item levels lower were giving more stats. A patch came out that pretty much doubled the stats on pvp trinkets to address this issue.

    And yes, ilvl should be a baseline to see how strong an item is. To have items with the same ilvl have such a huge difference in stat allocation is stupid and makes no sense.

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