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  1. #1

    Mythic Kormrok - pool order

    There seems to be two different strats for mythic Kormrok. Either you do green > yellow > purple, og yellow > green -> purple.

    Any feedback on the pro's and con's of each tactic? I've heard some guilds struggle with a specific point in the fight where you get dragging hands and pounding around the same time. That didn't seem to happen on the kills going green first, or?

  2. #2
    Quote Originally Posted by Oliria View Post
    That didn't seem to happen on the kills going green first, or?
    Happens during the purple phase. Goal is to kill him before he does that (or at least it was with us).

  3. #3
    Quote Originally Posted by Nitwit View Post
    Happens during the purple phase. Goal is to kill him before he does that (or at least it was with us).
    What pool order?

  4. #4
    Deleted
    after the meganerf to amount of slimpools that goes across the room, then Purple is possibly the easiest then green and red in the end.

    Purple means you have to dodge slimes from all sides, Green is dragging hands and the red is empowered runes that you have to gather up in the middle, which imo is by far the biggest hassle on this fight.

  5. #5
    Deleted
    Quote Originally Posted by Wormie View Post
    after the meganerf to amount of slimpools that goes across the room, then Purple is possibly the easiest then green and red in the end.

    Purple means you have to dodge slimes from all sides, Green is dragging hands and the red is empowered runes that you have to gather up in the middle, which imo is by far the biggest hassle on this fight.
    There was a nerf?

    We go with red > green > purple, but we also think about changing to green > red > purple. Dunno. We haven't killed him yet as we need some more DPS to not get killed by hands + pounding.

  6. #6
    Quote Originally Posted by Wormie View Post
    after the meganerf to amount of slimpools that goes across the room, then Purple is possibly the easiest then green and red in the end.

    Purple means you have to dodge slimes from all sides, Green is dragging hands and the red is empowered runes that you have to gather up in the middle, which imo is by far the biggest hassle on this fight.
    So are you implying that starting with purple is easiest? I've not seen that being used by anyone yet.

  7. #7
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    Quote Originally Posted by Wormie View Post
    after the meganerf to amount of slimpools that goes across the room, then Purple is possibly the easiest then green and red in the end.

    Purple means you have to dodge slimes from all sides, Green is dragging hands and the red is empowered runes that you have to gather up in the middle, which imo is by far the biggest hassle on this fight.
    Most people are saving purple for last if not burning dps incredibly hard so they only have to deal with 1 empowered purple pool instead of several. That mechanic nerfed or not (source?) is by far the most ridiculous to handle. Personally we do green > red > purple. And most of the time the boss will die shortly after the first empowered waves.

  8. #8
    Dragging hand > empowered runes > emp waves (kill it in the second wave) At some point you are going to have dragging hand then like 5 seconds before pound, this only happen one single time in the fight.

  9. #9
    No matter which order you do, shit's gonna get fucking CRAZY at the 5 minute mark. At that point, you:
    Have just danced with empowered waves during a pound.
    Have to run out and soak empowered explosive runes.
    Stack back up for dragging hands ASAP after the empowered runes (~10-15 seconds)
    Then get a pound DURING the dragging hands.
    And he follows up with empowered waves after.

    Doesn't matter which order you go by, this WILL happen as he does 4x casts of empowered abilities, and he will use his last charge of whatever you started with to make that combo. If you can survive that, things settle down again afterwards, but generally, you want to treat 5 minutes as a soft-enrage timer to beat the boss (as most guilds won't be capable of surviving the onslaught of abilities).

    Personally we went dragging hands->explosive->waves. Dragging hands with a few proper aoe classes (warlock, enh shammy, bladestormer[Also known as warrior]) is a lot safer than explosive runes - you dip to about 30-50% health dependant on class whenever you take a rune, and occasionally have to dip into slime, which can lead to some very nasty spikes. Having to deal with that for the entire fight would scare the fuck out of me. Likewise, you lose a FAIR amount of dps from having to run around getting runes pushed in, the boss / raid moving around to the back to avoid explosions and the like. Grasping hands hardly cost any damage; You have to divert attention to the tank-hand before it kills the tank anyway, and it always comes up right before a dragging hands is cast, which means if the tank places himself correctly, the entirety of the raid will get dragged across his hand while AOE'ing like good little padders. Hand dies without diverting damage to it, GG.

  10. #10
    We do dragging hands -> explosive -> waves as well, but we kill him before the 5 minute mark so he's kind of a joke.

  11. #11
    Doing waves first is still a bad idea. The reason all the guilds did it in the same order (green > yellow > purp with the occasional switch around of green/yellow) was because of the amount of extra uptime you get on the boss for DPS. You minimize the movement required by doing green first. Doing green first barely changes anything as you stack up regardless of whether the green buff happens or not for hands. By doing yellow first, you make your ranged / healers (or anyone really) run into ~13 runes (can do it in less) in the correct direction as opposed to 6 basically standing still while not getting anything different with green (i.e. still stack up for hands). And because you empowered runes first, you will end up getting one extra empowered rune in the overall fight (4 as opposed to 3). If you do green first you will get 4 empowered hands (3 if good dps) as opposed to 3 if doing yellow first (but still one regular hands which you have to handle the same way).

    Doing waves first empowered will result in so much movement that even with the wave nerf, you are just hurting yourself doing it since when he jumps to the final pool around ~410, all of his abilities are active at that ~445 mark and the purpose is to burn him before he gets you with every empowered ability.

  12. #12
    We did orange first, followed by green.

    We just had a rogue and a pally run runes together, none of the other people had to do anything unless a rune was in their soak spot for green, at which point they just popped a personal. Our plate warriors obliterated the hands. Green before orange makes sense to have less fuckups, but i'm unsure if it rearranges any of the abilities to give a different stress scenario.

  13. #13
    Deleted
    Quote Originally Posted by EzG View Post
    Most people are saving purple for last if not burning dps incredibly hard so they only have to deal with 1 empowered purple pool instead of several. That mechanic nerfed or not (source?) is by far the most ridiculous to handle. Personally we do green > red > purple. And most of the time the boss will die shortly after the first empowered waves.
    Purple is easiest IMO to deal with.

    We do yellow -> purple -> boss dead.

  14. #14
    Deleted
    Here are a few of our wipes on this boss.

    https://www.warcraftlogs.com/reports/6dT2QMzqyX7hBa1g

    Anything that particularly stands out? Its progress so its messy of course. We do green>orange>purple

    Also, how do tanks deal with swat properly. The way we clear is middle area leading towards the orange pool. Do I launch myself toward the orange pool? Sometimes a swat happens during empowered waves, that one shot me pretty much.

  15. #15
    Deleted
    Easiest way to manage Swat is to have a priest grip you. And then maybe use a cd to avoid getting too hurt by the initial damage.

  16. #16
    Quote Originally Posted by Lyuben View Post
    Here are a few of our wipes on this boss.

    https://www.warcraftlogs.com/reports/6dT2QMzqyX7hBa1g

    Anything that particularly stands out? Its progress so its messy of course. We do green>orange>purple

    Also, how do tanks deal with swat properly. The way we clear is middle area leading towards the orange pool. Do I launch myself toward the orange pool? Sometimes a swat happens during empowered waves, that one shot me pretty much.
    Didn't find a proper way to deal with Swat. We just gripped the first swat with a priest (get swatted across the arena from yellow pool towards the wall between green/purple so you fly over the priest), and the second one we grip aswell with spriest. Even so, we never got to a third one so you could just let the tank taking the second die/fend for themselves.

  17. #17
    On progress we did Orange > Green > Purple. But randomly on one pull we did Orange > Purple > Green by mistake and killed it like that for the first kill. It felt alot easier, there was no pound during waves, and the goo on the ground dissapeared on 2 of the empowered waves so we had lots of room to move around before having to soak again. I dont know, it just felt easier.

  18. #18
    On Heroic we did Orange, Green, Purple. But in Mythic we changed to Green, Orange, Purple, just because it was a little easier to postpone runes as long as we could and the healing through Pound + Empowered Purple was just not something we could keep up throughout the fight.

  19. #19
    Deleted
    Quote Originally Posted by willowywicca View Post
    Easiest way to manage Swat is to have a priest grip you. And then maybe use a cd to avoid getting too hurt by the initial damage.
    We actually didn't do this during progress due to the wording of the mechanic - we assumed that being gripped and thus not travelling very far would simply more-or-less instagib you, so we cheesed it with monk ports, bubbles, lock portals, etc. Ironic, really, that they'd word the mechanic in such a way that suggests that not travelling any distance at all would kill you (in the sense that if the mechanic were consistent with the wording, travelling zero yards should pretty much do an infinite amount of damage), but priest grips trivialize it completely.

    That said by far the easiest way to do the fight is to 3-heal it and simply kill it before the mechanics from the 3rd (purple, unless you are clinically insane and grew up on a diet of Touhou and Contra) become relevant. It was doable the first week as evidenced by Limit's kill, and is an absolute pisstake now so long as you wait with heroism for your 2nd set of 3-minute CDs to come up.
    Last edited by mmoc312bb4353b; 2015-07-13 at 05:32 AM.

  20. #20
    Mythic it's: Green -> Orange -> Purple.

    Tips:

    Put 3-4 ppl to handle the hands and the rest of the guys full Singletarget.
    Bloodlust @ Pool
    Rogue/hunter withs cds handleing the 1st runes soak stuff and only cleaning a bit of the room enought to dragging hands and pound.
    3 healers

    With this strat we killd today (around 708 ilvl ) with 5m and only 1 empowered runes.

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