The hour long queue is the most difficult boss.
The first two wings of SoO absolutely were harder to get done in an average LFR group than in an average casual scrub flex Group Finder group. Nazgrim was a bitch, but by no means the only boss that regularly took 2-4 tries.
Wing 3 LFR and wing 3 flex were IMO fairly similar in difficulty.
As far as I'm concerned, the 4th wing of SoO was undoable on LFR, but I did it a couple of times anyway. It was always an "epic" slog of wipes and praying for someone who could do belts and engineers and et cetera. It was no fun with most random groups on Flex either but eventually I ran it a bunch of times after the pre-patch for heirlooms.
I never heard any such thing from Blizzard, particularly not as a rationale for turning LFR into "tourist mode" in WoD, which was a phrase that they did actually use.
They did overtune a bunch of LFR encounters in MoP initially, but I felt like with the exception of SoO wing 4, where there was just no real reason to go in there given the so-so rewards and almost certain 2-hour wipefest with the group half leaving and being reformed multiple times, and other bits like Nazgrim and Durumu and Heart of Fear trash, all in all, with trial and error eventually LFR was tuned well across all of MoP. I racked up dozens of kills on almost all of the bosses and across my alts I probably killed some of the bosses 200 times.
In MoP, LFR was worth running for the gear and/or valor and/or legendary drops and/or as a place to practice your role on something more interesting than a target dummy, and the encounters were reasonably interesting and did require a little bit of strategy.
In WoD, LFR is reduced to being pretty much worthless for anyone who isn't (1) obsessed with seeing raid bosses (I'm certainly not) or (2) putting together an alt army of legendary rings (I'm not doing that either). It's just a crappy experience with no useful rewards for most players.
This is how blizz tune lfr nowadays.
They estimate that about 5 people have sufficient brain activity to breathe, and that the rest dont. Then they tune boss health, dmg and mechanics so that all players will be alive and boss dead 5-10 mins after.
On LFR, Gorefiend was pretty rough because of people failing to come out for Digest and dying early on. That would accelerate his Shadow of Death cycle and start instantly one-shotting others through no fault of their own because he couldn't eat up anyone without a debuff due to people dying to avoidable stuff. If that isn't fixed, Gorefiend will be a fun time for LFR.
http://us.battle.net/wow/en/characte...ennoyer/simple | 9hr/wk 25 man
I haven't seen the High Council even causing so much as a headache on LFR yet - I tanked it 3 times Tuesday night and took Dia off to a corner to talk dirty to her (even though Void Haze isn't present - just did it to get in the habit) and not once did things go sideways. I've seen more issues on Gorefiend than anything else.
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Monsem - Shadow Priest / Halimath - Prot Paladin / Groundchuk - Elemental Shaman
Shadow Lord because there is absolutely no way LFR pugs will know how to deal with the passing of the Eye mechanic.
Really? The LFR I was in one shotted both of those, yet died on kilrogg. It was hilarious though, I kept telling people we needed 2 groups of 3 to stand on the circles when he casts the visions of death. The first attempt nobody EVER got coordinated enough to stand on the circles. I stood in one every time and nobody would get the other two.
Anyway, after that wipe, I explained it again and people understood, and we successfully killed kilrogg after that.
Council and Gorefiend were both one-shot, but people were not realizing to stack up during that 100% damage boost.
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I'm hoping those who do LFR in that encounter will at least download an addon to help.
MY X/Y POKEMON FRIEND CODE: 1418-7279-9541 In Game Name: Michael__
Toughest part about LFR is choosing your role and remembering to actually enter as that role.
Iskar and Socrethar are tied due to one player being able to control the item that can screw the raid.
A griefer can grab the Eye of Anzu and hold onto it during winds phase, and then drop it away from the raid for it to AOE pulse. Even if griefing isn't intent, apathy/inattention will net the same results.
Whoever controls the Socrethar construct can totally screw the raid. "Hey, what happens when I drop a prison on the melee?" "Hey, what happens if I don't charge the portal and let the ghosts run free?" Again, even if there's no griefing intent, incompetent pilots will wipe the raid over and over.
Last edited by Korshay; 2015-07-19 at 06:51 PM. Reason: autocorrect changing griefer to briefer ...