Originally Posted by
Aintdonuffin
Binding Shot. Requires the hunter to target it on the ground. Requires the target to not move, meaning that if the target is a healer or another ranged, who technically don't need to move, they can just wait until the effect expires and the arrow no longer stuns if they move. Also classes like warriors (bladestorm), rogues (cloak of shadows), dks (doesn't matter, they got a million cc breakers anyway), etc can just preemptively pop some shit when they see the blueish color on the ground and it won't stun them.
Intimidation requires the pet to be on the target, and it's only a 3 sec stun in a game where almost all stuns last at least 5 sec.
The two are mutually exclusive, you can only have one or the other.
Spirit Bond is a crappy heal and relies entirely on the hunter's ability to avoid damage. The more damage he avoids, the more time the hot has to heal. This may work fine against a few melee specs (frost dk, warrior, enh shaman, lolwalker monk) but it does zilch against enemies that can constantly do damage, such as other ranged specs or even melee with strong ranged damage such as ret paladins and unholy dks. In the latter situations the heal acts like nothing more than some extra 5% damage reduction.
Exhilaration is bullshit. The cd is way too long for this talent to be of any use considering hunters are no dks (death pact) and they take a shitload more damage than dks who are also uncc-able. For Exhilations to be of any use, it should act more like the warrior's Enraged Regeneration.