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  1. #61
    Quote Originally Posted by Lucetia View Post


    Yeah, that part didn't make sense. I believe we even had better than 160 gear at the time when we started. Though I know all Wrath gear has it's correct levels. Example - You wear a 264 piece it'll still be 264 instead of 160.

    Normal level gear was 163. Heroic Ilvl was 200. When first reaching 70, all the heroics were obviously done with crafted gear and gear < ilvl 163.

    I think LFD made the minimum requirement for wotlk heroics 163.

    Being a realm first player who pretty much hit 70 and went straight into heroics, it'll take players time to get use to (actually having to use mechanics) but is completely doable and not that difficult. 160 is probably still low imo, but they probably lowered it because of the class changes since then.

    Plus, as you said, wrath gear works. That in my opinion makes it a little more fun because all my transmog stuff has a use again for min-maxing!

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    Quote Originally Posted by Bilbo Baggins View Post
    (1) I can't believe there are DKs out there still crying for balance...

    You want balance? How about the fact that your ass shouldn't be able to solo CURRENT content.
    If that makes you mad, the other world bosses were soloable in 6.0 LFR gear XD

  2. #62
    Quote Originally Posted by Vladimeir View Post
    Normal level gear was 163. Heroic Ilvl was 200. When first reaching 70, all the heroics were obviously done with crafted gear and gear < ilvl 163.
    Yeah, just looked it up. Normal mode loot for the following:

    The Nexus: 159
    Ahn'kahet: The Old Kingdom: 167
    Gundrak: 179
    Halls of Lightning: 187
    Utgarde Pinnacle: 187

    Heroic Dungeon Loot: 187

    So yeah, they downscaled our gear to 160 which is just 1 point above regular nexus. While we run heroic dungeons that should be at least 187ish since that's about what we were in after quests and running the regular modes (granted some irregularities from higher players). So this change in item level is completely weird. Sure it may not seem like a big deal but for some classes those 27 item levels can make a difference. Takes with more stamina/avoidance go a long way in some of these dungeons for tanks. Especially to those who die in a 2 pull while I take as ret (oh how fun it was back then too /sarcasm)

  3. #63
    Quote Originally Posted by Lucetia View Post
    Yeah, just looked it up. Normal mode loot for the following:

    The Nexus: 159
    Ahn'kahet: The Old Kingdom: 167
    Gundrak: 179
    Halls of Lightning: 187
    Utgarde Pinnacle: 187

    Heroic Dungeon Loot: 187

    So yeah, they downscaled our gear to 160 which is just 1 point above regular nexus. While we run heroic dungeons that should be at least 187ish since that's about what we were in after quests and running the regular modes (granted some irregularities from higher players). So this change in item level is completely weird. Sure it may not seem like a big deal but for some classes those 27 item levels can make a difference. Takes with more stamina/avoidance go a long way in some of these dungeons for tanks. Especially to those who die in a 2 pull while I take as ret (oh how fun it was back then too /sarcasm)

    Yea, I actually realized I mis-calculated the normal instances and looked them back up again. I forgot that it wasn't normalized then and I used Azjol'nerub as base. (I did think that 163 -> 200 was quite a large gap though lol)

    I'd definitely say the 30 ilvl difference is huge for tanks mostly. It was tested though and I guess the input was the dungeons were alright.

    Also, BT gear was ilvl 141/151 and Sunwell was 154/156/159/164.

    Dying in 2 hits isn't fun at all and neither is the resulting wipe but plowing through it as if we were all back in Icecrown gear isn't necessarily fun either.

  4. #64
    Quote Originally Posted by Vladimeir View Post
    Yea, I actually realized I mis-calculated the normal instances and looked them back up again. I forgot that it wasn't normalized then and I used Azjol'nerub as base. (I did think that 163 -> 200 was quite a large gap though lol)

    I'd definitely say the 30 ilvl difference is huge for tanks mostly. It was tested though and I guess the input was the dungeons were alright.

    Also, BT gear was ilvl 141/151 and Sunwell was 154/156/159/164.

    Dying in 2 hits isn't fun at all and neither is the resulting wipe but plowing through it as if we were all back in Icecrown gear isn't necessarily fun either.
    TBC's I don't remember offhand because I only did 2 of those and quit because I was already tired of them, but they didn't feel as slow/deathful (I know, not a word, but you get the point lol) as the Wrath ones.

    Not saying they should be ICC gear level wise, but I think the iLvL threshold should at least be bumped up to either 187 or 200 since that was about right for it's time. 163-> 200 can make a big difference for some tanks/healers. DPS it'd make it go a little faster, but feel the impact for tanks/healers would be a bit more noticeable. Even at those iLvL it be a challenge. Right now the challenge is artificial because you are running in basically Starter Wrath gear for a heroic. Which most people can't do and usually reserved for the higher tier players.

  5. #65
    Deleted
    Disappointing you kills them.
    If that would be the truth ^^ HAHAHAHAHA. I like this crab ex-dev, lying into your face was never a problem for him.

  6. #66
    Scarab Lord Frumpy Frumpy Frak's Avatar
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    The problem with TW dungeons for me is that they fall into this valley of unfunness where they're too easy to be fun because of the challenge, but at the same time they're too hard to have fun dicking around in them by tanking half the instance like you could in Wrath.

  7. #67
    Deleted
    who is this supreme lord kazzak? third or fourth rehash? ehhhh gg bliz

  8. #68
    At least the TW dungeons give me some sort of content to quickly dip in and out of over the weekend. Don't have time to find a heroic HFC group only to have it die/disband after a few failed boss attempts. Don't have any desire to run Trashran. So, at least these dungeons give me some sort of meaningful reward and incentive to login, even if they are re used, rehashed content. Literally the least Blizzard could do. But at least its something.

  9. #69
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    Quote Originally Posted by bazyk View Post
    who is this supreme lord kazzak? third or fourth rehash? ehhhh gg bliz
    Fourth I think. He was originally in the Blasted Lands, then in the HFP Throne of Kil'jaeden, then came back for some event [WoD launch seems logical but I swear it was earlier than that], and finally now again in the Throne.

  10. #70
    Quote Originally Posted by celinamuna View Post
    Boss health is 40,623,000, the monk did 40,615,383
    So he got help for whole 7k dmg....
    (And didn't get external healing)

    And raegwyn specifically says "Thanks to Magdalena (who btw also killed it) and a few others for giving me the motivation to try it already "

    We have videos like : https://www.youtube.com/watch?v=XlyVrjplTnk , https://www.youtube.com/watch?v=MjS7-8AVrUI
    And a lot of other videos uploaded a lot before Raeg, yet he is the one to consistently get front page "promos" unlike a number of people who actually solo before him.
    The more impressive thing to me isn't that it was a solo kill. Its he was able to keep no one from "helping" him kill it. World Bosses spawn and everyone and their brother shows up to "help"

    - - - Updated - - -

    Quote Originally Posted by Logwyn View Post
    The more impressive thing to me isn't that it was a solo kill. Its he was able to keep no one from "helping" him kill it. World Bosses spawn and everyone and their brother shows up to "help"
    Gues it's proof demons don't die unless its the nether?

  11. #71
    I don't mind doing old dungeons again, but what bothers me about the Timewalking events is the amount of available dungeons. Both BC and WotLK had 16 dungeons, yet Blizzard only picked 5 for each. I only did the quest on my main character. I got Old Kingdom twice, Halls of Lightning twice and Gundrak. It got boring fast.

  12. #72
    Deleted
    timewalking will be fun with more people but with 20-30 minutes waiting like a dps and in premade no groups was only timelosting

  13. #73
    those polls are probably not showing the reality, I did run them, but it was not because of the loot chest (not an upgrade) but for the seal..

    Sadly the loot chest is not on par with the one from the shipyard, kind of useless to offer a normal chest to a mythic raider.

  14. #74
    Quote Originally Posted by lostdrewid View Post
    Fourth I think. He was originally in the Blasted Lands, then in the HFP Throne of Kil'jaeden, then came back for some event [WoD launch seems logical but I swear it was earlier than that], and finally now again in the Throne.
    The one in HFP is the same as the Blasted Lands just boosted levels from what I recall. Not entirely a "Oh he died, but he returned". There wasn't any for an event.

    This one we have now is a "newer" version.

    But essentially it's because Demons can't die unless they are killed in the nether. So while we kill him on our realm he still lives on. Shows the 3 version locations: http://wow.gamepedia.com/Lord_Kazzak Basically this is just Doom Lord 2.0 gone Supreme

  15. #75
    Quote Originally Posted by Spotnick View Post
    those polls are probably not showing the reality, I did run them, but it was not because of the loot chest (not an upgrade) but for the seal..

    Sadly the loot chest is not on par with the one from the shipyard, kind of useless to offer a normal chest to a mythic raider.
    Welcome to World of Warcraft , where not everyone can clear mythic or even heroic and even mythic raiders have alts while their guild doesn't do split or alt runs. Nice to meet you.

    P.S.: If it was a chest suited to your current raid progression then it would be too much of a reward + a loot seal. Common sense goes a long way.

  16. #76
    Thanks for sharing that Guide for hearthstone on here, i got a sylvannas from the packs hehehe.

  17. #77
    That solo kill. That shouldn't be happening. Why is it happening?
    A lot of people have come to accept this. DK's have always been crazy at the end of every xpac. They generate crazy dps and have crazy health regen. It's nothing new. I think it's awesome despite it being unbalanced but then again when was wow ever really balanced?

  18. #78
    High Overlord
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    just wanted to mention that the "I Found Pepe!" achivement mystery has been solved, wasn't obtainable after all;
    http://www.wowhead.com/achievement=1...nts:id=2221173

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