This is one of the dilemmas that I've been thinking about for a while, and was wondering if I could hear some direct opinions from the community, rather than reading the articles on google.
As all of you know, we have two types of "MMO business models" in general: Subscription-based and Free-to-Play.
75% of the gaming companies that I worked for had a subscription-based MMO, but having complained about its "subscriber base limitation" and how "F2P MMOs make a lot more money" everyone seems to have switched to the latter model eventually.
However, at the same time I literally haven't met a single person that has anything positive to say about the F2P model as a gamer (well, at least the "classic" F2P with microtransactions; not the open-source games or something like that).
Pretty much everyone hates "freemium" and "pay-to-win" content, restrictions for free members, any kind of forced advertising or content that makes paying members significantly more powerful than others.
But all that seems to be present in the majority of modern MMOs.
It appears that the gaming companies prefer F2P model, but not the gamers (even though statistically it's still the most popular model).
So this made me wonder:
1) Are you a fan of F2P? If yes, what attracts you to this type of games?
2) When deciding to try a new game, which concept do you find more off-putting: long-term subscriptions and a requirement to leave your card details in the game, or a potentially imbalanced "pay-to-win" content?
3) If you created an MMO of your own, which model would you choose (or would you come up with an alternative option of your own?)?