Originally Posted by
Amulree
"Every respect", eh?
Tell me; in what way is losing three million players in a single quarter considered a success? That's a drop of around £30,000,000 (roughly $45,000,000) a month in revenue, which is hardly what one would call chump change.
To answer the OP's question:
It's been a disaster.
Even when you forget the factual basis that it's flunked to the tune of £30m a month, the more abstract problems are manifest. The community has never been this unhappy with the game, the launch was an embarrassment, the flying debacle has upset almost everyone, guild culture has taken another hiding, and non-raiders have never felt less valued than they do now. Considering that Blizzard also felt forced into writing a dreadful story concept in order to bring back the ghosts of the past, there really isn't much else to say about it. Has any other MMORPG expansion managed to shelf 30% of its population in a single quarter? I can't think of one, and that puts Warlords of Draenor into a legitimate context where it sits as one of the worst expansions any MMORPG has ever launched; if not the worst.
Warlords of Draenor has been a calamity. It still has a year to run, but cannot realistically be described as anything else at this point.