This was inevitable imo. The only way Blizzard can make truly challenging content is by overloading your senses and creating chaos. Making 20 players running a mechanic is just an evolution of that.
This was inevitable imo. The only way Blizzard can make truly challenging content is by overloading your senses and creating chaos. Making 20 players running a mechanic is just an evolution of that.
Blizzard must block all addons and remove API of any kind. With addons Blizzard must create abilites that can't be countered without them. Everything that can be countered without addons will be trivial with them.
If they were to disable WA they should have to disable DBM and Big Wigs cause they are pretty much mandatory for raiding and they give you valueable info on being too close to people and timers.
They design these encounters with addons in mind, they've said that much iirc.
Yes, and then addons go a step further and they either have to design encounters with those parameters in mind OR disable addons from using those features.
That is the point of the OP. This feature was barely used the past couple years but on archimonde it trivializes (yes) a complicated mechanic. The thread is here to discuss whether that's acceptable and blizzard should just design with this in mind too.
From what I am seeing from Videos, AVR seems like Wildstar Telegraphs. I do not think WA can do that, I might be wrong though. If WA could do that everyone would be using it for telegraphing boss abilites. WA is essentially just a way for people to make their own mini addons without having to do Lua. It is not as powerful as AVR and it is a completely fair addon.
Oh look, people crying for a useful addon to get ruined because a guild full of people they don't even know used it when they beat another guild full of people they don't even know. Wreck the long standing WoW addon system because I get personally affected by guilds I'm not in!
Well as far as i know blizz removed the API to recieve your camera angle, thats what broke avr essentially? Thats also why those yellow/red circles from dbm aren't 100% accurate.
But as I said, people will always find a way to do stuff. I guess its really hard for Blizzard to make encounters that aren't trivialized by addons. If you look at fel lord for example its an encounter where you have to have a good reaction time for when you get seeds, but then again a weakaura makes it pretty easy for you because it'll tell you where to run.
We have to live with the fact, that addons are a big part of mythic raiding and that isn't likely to change and it wouldn't make things better if it would change.
They already do though, WoW's API is probably the most well maintained in any MMORPG that supports interface modifications. You can see an earlier example of similar functions on Malkorok, the developers are obviously fine making encounters knowing that the players have the ability to create these simple visual aids. It's probably not correct to say trivializing, there was still strategy that went into planning that tactic. These are also the best players in the world, and had hundreds of wipes, I think it's safe to say they got it down to making it look effortless.
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It was, and if Wildstar is anything it's good proof that even with telegraph-like visuals in place raid content can still be challenging. I think an addon that draws a line is perfectly acceptable.
Compare mechanic with and without addon. THAT is trivialized.
This feature hasn't been used to this extent before, so the verdict is up whether blizzard will stop it's use. AVR was used for ages before blizzard started to ban it.
Also this mechanic doesn't make hte whole fight trivial - but it's fair to say this mechanic becomes trivial due to addons. Yes it's not the only one this expansion, but it's certainly one of the most severe.