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  1. #1

    What sort of rogue changes do you want to see in 7.0?

    What with the impending announcement at Gamescom next week with the new wow expansion, 'what kind of changes do you want or would like to see for the rogue class? personally i want to see shadowstep baseline and the tier it is in to focus on improving sstep like the tier for warriors charge.
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  2. #2
    Deleted
    Either nerf other classes' self healing or improve ours.

  3. #3
    Meaningful/interesting CD for Assassination.

    More depth to Assassination's rotation.

    Remove positional requirement for Sub.

    Lessen the importance of BF for Combat ... perhaps bring back the target cap.

  4. #4
    Moar poisons!

    Shuriken Toss/DT either baseline or removed to make way for something else to go potentially unused.

    I think it would be neat if they made a tier dedicated to shadowstep (neat, but not likely). Like, small damage buff upon using it or longer speed after the fact or you get 2 charges of of SS to use consecutively before it goes on CD (like deterrence). Look! I just made a tier dedicated to shadowstep! :O

  5. #5
    Quote Originally Posted by Jaronicity View Post
    Moar poisons!
    Co-sign.

    /10char

  6. #6
    Bloodsail Admiral Grumpy Old Man's Avatar
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    Quote Originally Posted by Jaronicity View Post
    Moar poisons!
    /signed
    /10chars
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  7. #7
    - Remove Blade Flurry entirely or make it baseline for all 3 specs
    - Buff combat single target to the same level of Assa/Sub
    - Revamp Assa completely (make it less dull and more like sublety but keep the "poison heavy" feel of the spec)
    - Remove positional req. of sublety (can't believe it's still there)
    - Give us meaningful talent choices. I want more choices than "hmm should I go shadowstep or burst of speed for this boss?". DfA is a good start but loss of control makes it terrible in a progress environment.
    - Remove Killing Spree (or at least the loss of control part)

  8. #8
    Field Marshal garogorillaz's Avatar
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    Quote Originally Posted by grumpyoldman View Post
    /signed
    /10chars
    Oh yeeaaah !

  9. #9
    My top

    Remove Pos.Req. of Subtlety
    Anticipation baseline
    Leeching baseline (and possibly more poisons?)
    Get rid of ShR
    Replace Shuriken and Deadly throw

  10. #10
    Deleted
    More emphasis on spec identity by fixing/revamping talents+glyphs:

    . BIG ONE - Baseline anticipation, baked into the UI - like holy power. Replace with something that doesn't fix a rotation problem.

    . Talents changing or working differently depending on the spec.
    . Closer tuning between damage-related talents.
    . No more irrelevant tiers: minimally interesting choices on every tier, from both PvE and PvP perspectives, not just one.
    . No more DPS increasing/mandatory glyphs. Let them be all utility.

    A couple specific ideas include:
    . Baseline Shadowstep as you suggested, with 2 talents changing/enhancing it, the third being Burst of Speed.
    . Have Burst of Speed a talent that enhances sprint (no cooldown, but an energy cost).

    Other than that, I'd like to have each spec feel more unique visually through both skill animations and those visual trinkets they previewed before WoD.

    Oh and one more thing.... REMOVE VENDETTA FROM THE GCD THANK YOUUUU~~~~

  11. #11
    Herald of the Titans Lotus Victoria's Avatar
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    One that doesn't kill my holy priest in 2 hits with 5 stuns.


  12. #12
    Deleted
    Positional requirements removed from abilities, ie. Backstab.

  13. #13
    Deleted
    Quote Originally Posted by Calycia View Post
    Remove positional requirement for Sub.
    this. /10char

  14. #14
    Would really like to see them make all 3 specs weapon-agnostic, being dependent on having 4 weapons is just stupid.

  15. #15
    I'd like

    -Anticipation to be baseline

    -Leeching poison baseline along with more poison options

    -Targets immune to kidney shot stun shouldn't consume combo points or at the least should be afflicted by internal bleeding

    -Deadly Throw baseline, with Shuriken Toss taking it's place in the talent tree

    -If Backstab remains positional then I think it should have a crit modifier

    -CT for assassination providing energy regen on 3+ targets (tab target rupture is silly to me)

    -Cooldown of Vendetta reset on target's death (same as MfD).

    -Energy cost of Sinister Strike reduced back down to 40

    -Revised Cloak and Dagger talent

    -Shiv should award a combo point when successfully dispelling an enrage effect

  16. #16
    Deleted
    removal/change of killing spree.

  17. #17
    Killing spree - gone please

  18. #18
    Deleted
    More self-buffs and less target-debuffs.
    Don't want to have better AoE, but beeing able to switch targets without a too big disadvantage would be nice

  19. #19
    Deleted
    Talent Tree overhaul.

    Backstab becoming stab.

    Crimson Tempest becoming useful.

    more Poisons.

    Leech possibly working in addition to crippling.

    Gylph overhaul - why do we have damage increasing glyphs?

    Maybe some complexity increase for assa?

  20. #20
    I've always wondered why something that is immune to kidney shot uses the combo points. Ok, punishment for attempting to CC.
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