Originally Posted by
Protar
Azshara and the south seas is the expansion idea I am most hyped for, so I'd really like to see something like that. My own idea however:
World of Warcraft: The War for Lordaeron
The expansion takes place in a revamped version of Lordaeron. The Explorer's League accidentally activate a hidden Titan facility beneath Alterac Mountains, which rises from the earth and causes a localised cataclysm of sorts, changing the geography of Lordaeron. Tensions are already at boiling point between the Alliance and Horde and the power within the facility - named Uldaros, resparks the faction war. Meanwhile the Unearthing has awakened an ancient evil from its slumber beneath Tirisfal Glades. The New Council of Tirisfal must assemble lead by Khadgar and Wrathion (Me'dan and the comics have been retconned away.).
Introducing a new Hero class: The Guardian!
The Guardian is makes use of a mixture of magic and ranged weapons to both attack and defend. It has two damage dealing specs (one with magic, one with bows) and a healing spec. The Guardians came about from mixing the talents of the Kirin Tor and the Rangers/Huntresses of the Elves. Guardians are available to all races and started at level 98 in an instanced mini-zone called the Hidden Glade, north of Tirisfal Glades.
New Subraces!
Subraces are available for the different races of Azeroth:
>Human: High Elf, Half Elf.
>Dwarf: Dark Iron, Frostborn.
>Night Elf: Highborn
>Draenei: Broken
>Orc: Mag'har, Blackrock.
>Undead: Undead Elf, Leper Gnome
> Tauren: Taunka
> Troll: Forest Troll
New Raids!
Two new raids accompany War for Lordaeron at launch. Uldaros - the home of the Watcher Tyr, who seeks to reoriginate Azeroth; and Sarothus, a huge Saronite Necropolis, even greater than Naxxramas and the Scourge's last ditch attempt at survival.
New Zones!
The War for Lordaeron comes with 8 new questing zones and 1 new PvP zone. Though they are primarily based on old zones, due to the unearthing of Uldaros they all look very different:
Arathor (98-102): The renamed Arathi Highlands. The western coastland has been opened up and an island has risen from the deeps, expanding the zone considerably. Dannath Trollbane has reclaimed Stromgarde and renamed the land Arathor once more. Gallen Trollbane fights for the Forsaken and seeks to claim Stromgarde for himself, seeing it as his birthright. The story will also focus on the stone circles of Arathor and their true purpose, delving into the history of the Azotha people.
Thalasar (98-102): The land of the High Elves, this is a brand new zone north of Tirisfal and what was once The Western Plaguelands. Thalasar is an enchanted forest, lit by the glowing orbs of tree spirits. Once peaceful and idyllic, the zone has become contested between the Silver Covenant and the Blood Elves. Sylvanas' relationship with Vereesa will be a major plot point.
Alterac (102-104): As the centre point of the geographic upheaval, Alterac has been drastically changed. Technically this zone covers the Altarac Mountains, parts of the Hinterlands as far as Aerie Peak and a few shattered islands that are all that's left of Silverpine (which has sunk into the sea). The zone is reminiscent of Storm Peaks, with huge Titan structures all over the place. This is the home of the lost Watcher, Tyr. Like Algalon before him, Tyr believes Azeroth corrupted beyond repair and seeks to reoriginate. Members of the Explorer's League have started a cult worshipping Tyr called the Reoriginators. They form the main villains of this zone.
The Plaguelands (102-104): The last holdout of the Scourge, fighting for survival under the leadership of Lady Deathwhisper. This zone covers the same area as the Eastern Plaguelands. Like a fever, the Plaguelands have gotten worse before getting better. A huge lake of ooze called the Vile Cauldron marrs the centre of the zone and the Scourge has bought Saronite from Northrend to build an enormous Necropolis called Sarothus.
Lordaeron Heartlands (104-106): A huge central zone covering the lands of Western Plaguelands and most of the Hinterlands. The area has fully recovered from Scourge corruption, it is now a land of idyllic pine woods. The two main plot lines here would be the war between the Alliance and Horde and the insidious forces from beneath Tirisfal infiltrating the zone. New enemies emerge in the form of the pale, fae-like Whisperfolk.
Tirisfal Glades (106-108): A Horde only zone. A great ravine has opened up in the centre of the zone and the Whisperfolk are a large threat here along with Alliance incursions. Undercity serves as the Horde capital.
Gilneas (106-108): An Alliance Only zone. The Worgen have reclaimed Gilneas and set to work healing it with the help of the Night Elves. The Northern portion of the zone is still plagued. The southern portion is covered in artificially grown forest. Gilneas City serves as the Alliance capital. More Whisperfolk action and Forsaken invasions.
The Whispering Forest (108-110): The final zone, the eldritch home of the Whisper Folk and their mysterious master. No ordinary forest, this place is a nightmare scape as the Whisperfolk can bend reality with dream magic. Lots of trippy visuals.
Hillsbrad Warzone (110 PvP): Tarren Mill vs. Soutshore reborn! New Southshore has been built and the two towns face off against one another.
Other features:
Mounted Combat! New Music Profession!
- - - Updated - - -
Nine New Dungeons!
> Shadowfang Keep - More Worgen!
> The Sanctum of the Originators - An area of Uldaros, held by the Originators.
> Syndicate Hold - Self-explanatory, the HQ of the Alterac Syndicate.
> The Fallow Field - A once wealthy farmstead in the Lordaeron Heartlands, blighted by the Whisperfolk.
> Fenris Isle - With Silverpine fallen into the sea, the Naga have moved in.
> Jintha'alor - An ancient hold of the Amani Trolls, who have separated themselves from the Zandalari after their failures on Pandaria.
> Durnholde Keep - The first truly faction mirrored dungeon. Each faction fights the other faction over the ownership of Durnholde.
> The Vile Caverns - Caves underneath the Vile Cauldron in the Plaguelands, filled with Scourge.
> Creep Wood - An important hold of the Whisperfolk in the Whispering Wood.