Greetings!
Can anyone, please, help with small issue that I have. I am trying to make the background behind Target/Focus/Arena/Boss frame Names transperent or solid black, same as the default Player frame.
Before posting here I did some research on Google and found some related scripts on AJ, PG and some other websites, but none of those solutions worked for me, they are literaly doing noting.
Here are some of those scripts that I have already tryed:
Code:
local frame = CreateFrame("FRAME")
frame:RegisterEvent("GROUP_ROSTER_UPDATE")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:RegisterEvent("PLAYER_FOCUS_CHANGED")
frame:RegisterEvent("UNIT_FACTION")
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:SetScript("OnEvent", eventHandler)
for _, BarTextures in pairs({
TargetFrameNameBackground,
FocusFrameNameBackground,
Boss1TargetFrameNameBackground,
Boss2TargetFrameNameBackground,
Boss3TargetFrameNameBackground,
Boss4TargetFrameNameBackground,
ArenaEnemyFrame1,
ArenaEnemyFrame2,
ArenaEnemyFrame3,
ArenaEnemyFrame4,
ArenaEnemyFrame5,
}) do
BarTextures:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Background")
end
for _, region in pairs({
TargetFrameNameBackground,
FocusFrameNameBackground,
Boss1TargetFrameNameBackground,
Boss2TargetFrameNameBackground,
Boss3TargetFrameNameBackground,
Boss4TargetFrameNameBackground,
ArenaEnemyFrame1,
ArenaEnemyFrame2,
ArenaEnemyFrame3,
ArenaEnemyFrame4,
ArenaEnemyFrame5,
}) do
region:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Background")
end
Code:
local frame = CreateFrame("FRAME")
frame:RegisterEvent("GROUP_ROSTER_UPDATE")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:RegisterEvent("PLAYER_FOCUS_CHANGED")
frame:RegisterEvent("UNIT_FACTION")
local function eventHandler(self, event, ...)
if UnitIsPlayer("target") then
TargetFrameNameBackground:SetVertexColor(0.0, 0.0, 0.0, 0.5)
end
if UnitIsPlayer("focus") then
FocusFrameNameBackground:SetVertexColor(0.0, 0.0, 0.0, 0.5)
end
end
frame:SetScript("OnEvent", eventHandler)
for _, BarTextures in pairs({TargetFrameNameBackground, FocusFrameNameBackground}) do
BarTextures:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Background")
end
Code:
hooksecurefunc('TargetFrame_CheckFaction', function(self)
if ( not UnitPlayerControlled(self.unit)
and UnitIsTapped(self.unit)
and not UnitIsTappedByPlayer(self.unit)
and not UnitIsTappedByAllThreatList(self.unit) ) then
self.nameBackground:SetVertexColor(0.0, 0.0, 0.0, 0.5);
if ( self.portrait ) then
self.portrait:SetVertexColor(0.5, 0.5, 0.5);
end
else
self.nameBackground:SetVertexColor(0.0, 0.0, 0.0, 0.5);
if ( self.portrait ) then
self.portrait:SetVertexColor(1.0, 1.0, 1.0);
end
end
end)
Code:
UnitSelectionColor = function(unit)
if not UnitExists(unit) then return 1,1,1,1 end
local color = UnitIsPlayer(unit) and RAID_CLASS_COLORS[select(2,
UnitClass(unit))] or FACTION_BAR_COLORS[UnitReaction(unit, 'player')]
if color then
if not UnitIsConnected(unit) then
return .5, .5, .5, 1
else
return 0, 0, 0, 0.5
end
else
if UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) then
return .5, .5, .5, 1
end
end
end
I did try those scripts on fresh installation of World of Warcraft client without any other AddOns or user scripts.