Most of the things I want from Windwalker in the next expansion are quality of life changes that have already been listed.
I agree with this, if you remove the player's ability to sit on Tigereye Brew you gut Windwalker's dynamic ability to react to procs and plan for mechanics and phases.
Windwalker:
- Baseline Touch of Karma glyph.
- Reworking Chi Torpedo and Hurricane strikes to be easier to use / viable in their respective cases.
- Spinning Fire Blossoms were pretty decent for PvP. I'd like to see the ranged root make a return somehow. Making this ability PvE viable seems like a pain though.
- SE&F quality of life changes (FoF movement ability when glyphed, instantaneous cancelling and automatic buff inheritance from caster). I'd even like to see them have an active/passive skill similar to what Xuen has in the form of Tiger's Lust, to help them catch up when a boss moves or phases.
- Mastery rework or buff.
- Chi Explosion combo breaker being usable at 0 chi.
- Combo Breaker in Serenity does something other than being wasted potential (Extend Serenity when used PLEASE).
- Some interesting movement options (Roll while using Fists of Fury? Haha jokes).
- Give monks a reason to want to use baseline SCK more.
- Interesting interactions with less frequently used monk skills such as disable?
Brewmaster:
- Give me a reason to use Breath of Fire outside of cc. PLEASE.
- Clash...
I think if the quality of life fixes went ahead monk would feel a lot better to play. I'm not so sure about how combo breakers feel right now, it feels like you get a large backlog and have to juggle Fists of Fury more as a result.