the GCD-capped windwalker playstyle in SoO was the most fun i had with the Windwalker spec so far, beeing limited mainly by gcd not by energy and having to use FoF only very few times in a fight felt so nice. I really don't like the spec currently beeing focused on FoF i also hate the slow cluncky gameplay of ChiEx
i hope they majorly rework the spec
some things i belive might work:
Cut FoF from the rotation, and make it a 2 minute cooldown (which is only effected by TEB by a small(er) amount to make cd stacking less desireable but not worthless)
Fist of Fury no cost 2 Minute Cooldown:
Pummel all targets in front of you, stunning them and dealing (X) damage over 4 sec. Deals reduced damage to secondary targets. Tigereyebrew has a by 20% reduced effect on this ability.
SCK feels very lackluster atm, i doesn't deal alot of damage and since it provides so little chi for the energy used its generally not worth unsing it
Spinning Crane Kick Instant 3 Seconds Cooldown:
You spin while kicking in the air, dealing X damage over 2.25 sec to enemies within 8 yards. Generates 1 Chi if it strikes at least 3 targets, generates 1 aditional Chi for each aditional target hit.
This makes it worth using it on multiple enemys, if not for the damage then for the chi (probably very Overpowered though). SCK vs 5 Enemys -> 4Chi ChiExplo -> SCK -> 4Chi ChiExplo = The dream
Empowered Spinning Crane Kick
Spinning Crane Kick now deals damage twice as fast, but its duration is reduced by 50%. Rushing Jade Wind costs 50% less Energy.
Since the replacement skill is unaffected by the perk it needs some love (though this isn't very creative)
I hate the Chiexposion gameplay, but i like the idea of gaining a aoe chi spender as a talent
Chi Explosion 2 Chi, Instant cast, 30 yards
Consumes Chi to cause the target to explode with Chi energy dealing X Nature damage to an enemy and an additional 50% damage over 3 sec. The damage also hits all enemies within 8 yards of the target for a reduced amount. Storm, Earth and Fire Spirits do NOT Cause the AoE portion of this ability
The SEF part i added because if you choose this talent you gain a huge buff in fights Windwalkers were ALREADY very strong at (due to SEF). This should reduce our scaling in council fights a bit and give chiexplosion the option to be baseline strong, and not good because of the TEB gain and tripple dots (in the best case)
I'd also like to steal an ability from another class since it would fit our theme very well:
Windwalk Instant, 2 Minutes Cooldown:
(The Monk does something), increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec and removing all roots and snares on those targets.
And druids still have other raid utility (im no druid player so feel free to complain about this :P), obviously would have a glyph for increased range
Another Cooldown i could imagine would be something like
(add Clever fitting name here) instant X minutes
Summon your Storm, Earth and Fire spirits to attack the same target as you, lasts X seconds
Please tell me what you think about these suggestions (keep im mind these are not supposed to work in conjunction with each other view them more like only one of these would/could happen)