1. #1

    In the light, we are one. (the most logical expansion leak)

    "Next expansion information – Army of the Light
    After the end of Hellfire Citadel, Khadgar learns that Gul'dan plans to invade the Azeroth of the alternate universe and immediately prepares to follow him. A new dark portal is being built that will be connected to the Azeroth of the alternate universe, and together with Yrel, Durotan and Grommash, the Alliance and the Horde will go through the portal and enter Azeroth. Our heroes come out of the portal in the Black Morass only to find out that Gul'dan has already invaded Azeroth.
    In Azeroth, we will witness the formation of the Army of the Light. The Army of the Light is a new faction led by Anduin Wrynn, Velen, Lady Liadrin, Yrel and... Turalyon. The Army of the Light has the purpose of preparing us for the final fight with the Burning Legion and of teaching the ways of the light to all the races of Azeroth.
    The Army of the Light will be a neutral faction, but it will not be a third player faction. The Army of the Light will urge players to work with a friendly faction of Orcs, led by Durotan. This partnership, and the fact that we just stepped out of the portal, that the same creatures came through, that are wrecking their homelands, makes the Humans distrustful of us.
    There is a heavy focus in this expansion on working together, overcoming our differences and realizing that every creature can be good. Our efforts are focussed on defeating Gul'dan's Horde and on proving our worth to the humans of Azeroth, so that we can convince them that Medivh is responsible for the invasion of the orcs. This will be especially hard, because Medivh is Lothar and Llane's childhood friend, and the humans of Azeroth have absolutely no reason to trust us.
    The levelcap of the expansion will be raised to 110. The first zone we will step foot in will be The Black Morass. The Black Morass is one big zone that in our timeline is separated into the Blasted Lands and Swamp of Sorrows. The zone is occupied by Gul'dan's Horde. The Alliance and Horde will clear out the zone and establish their base there. There is a dungeon here called Dread Fortress, that houses Gul'dan's forces, Orcs and Legion.
    Deadwind Pass will be a small zone with Karazhan in it, which will later be a raid. Karazhan Crypts is also a dungeon, that is infested with Shadow Council cultists. Here Medivh offered Gul'dan refuge, when he came to Azeroth.
    Elwynn Forest is a big zone, separated into Northern Elwynn and Southern Elwynn. The southern part is what in our timeline becomes Darkshire. The Tomb of Shadows is a dungeon here, where the Shadow Council is looking for a powerful artifact.
    To the west of Elwynn are the Farmlands. This is a zone that is packed full with farms and it looks completely different from the Westfall it will become in our timeline. Players will be able to buy their own farmland here, which will serve as player housing. It will be a combination of the player housing aspects of garrisons, and the farm from Pandaria. Players will have their own little house and several fields outside, where they can grow herbs and food.
    To the east of Elwynn are the Redridge Mountains. This zone is under attack by the Blackrock orcs that live in the Burning Steppes. Players will have to drive them back and then launch the attack on the Burning Steppes from there.
    The Burning Steppes is the endlevel zone of the expansion. The zone revolves around pushing the orcs back into the Blackrock and assaulting them there. There will be a raid here.
    The entrance to Stranglethorn Vale is blocked off, for now.
    The first raid of the expansion is The Defense of Stormwind. Our heroes will have to prove to the humans of Stormwind, that they are not in league with the orcs that invaded Azeroth. The main villains of the expansion will be Medivh and Gul'dan, who are supposed to represent the worst of their races. Our races will unite to take care of these common enemies.
    A lot in this expansion will be connected to the Warcraft movie that will come out. Important lore characters of the movie will appear in this expansion, and people will be able to recognize them.
    New race/class combinations are opened up. All classes will now be able to be Paladins and Priests. This is tied to the Army of the Light and is important to the story. Additional combinations will be possible.
    i. imgur .com/ykZFth2.png
    It was briefly discussed to give the Death knight class to Pandaren and the Monk class to Goblins and Worgen, but for now the focus will be on Priests and Paladins. Other combinations are likely to be opened up in the future. The idea is to have expansions in the future that thematically focus on certain classes, and then opening them up to all races, instead of introducing more classes. Most classes make sense for all races. The ones that are hardest to explain are Druids and Shamans. These will likely be introduced in the future when those classes fit the theme of the expansion. The team wanted to start doing that with Warlocks for Warlords of Draenor, but the Warlock theme would've come out of the blue at the beginning of the expansion, as there were only small parts in the world that dealt with the demonic theme, like in Talador, and the Legion wasn't such a big focus at first.
    Subraces were discussed, but the team didn't find enough lore justification for players to be able to play as Fel Orcs, or as brown Orcs.
    Alliance and Horde players will be able to do dungeons and raids together. This will be the big gameplay feature of the expansion. At first it will only be possible via LFG and LFR tool, but might later be opened up to more areas, if it is a success. Outside of this, Horde and Alliance players will not be able to communicate with each other, for now. The team discussed opening all races up to both factions, but there was the problem of where the starting zone of the races would be, and the weirdness of the Humans starting in the Valley of Trials, so the idea was put on the backburner. If it can be done in the right way, this idea might be realized in the future. There will not be a new PvP zone in this expansion. For one, the idea of the open world PvP zone doesn't work because of many reasons. Ashran was an experiment that wasn't well received. There will also be no new battlegrounds for now, as the focus is on getting the Alliance and Horde to work together, so it wouldn't make sense to pit them against each other on a battlefield.
    There are no new races and no new class in this expansion. Both factions already have so many races, that it is already hard to tell a story for all of them, and there really isn't a niche that needs to be filled with a new class."



    This was clearly hinted at in the ending cut scene for WOD. It makes the most sense seeing as blizzard will want to reintroduce the human characters that will be in the movie.


    Lets face the facts, "Army of the Light" will be the next expansion.

  2. #2
    Honorary PvM "Mod" Darsithis's Avatar
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    There are already open threads on this and on Reddit. We don't need a new one.

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