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  1. #41
    Quote Originally Posted by Ratyrel View Post
    Way way way too much artwork required for this.
    Recreating 20 new race models from scratch was a ton of work, but Blizzard still made it work for WoD. Making a bunch of edits is peanuts in comparison.
    You just lost The Game

  2. #42
    Quote Originally Posted by Chubark View Post
    Only one that doesn't really make sense on that list is the Tuskarr. The vast majority of them die when out of Northrend's climate for a few days.
    We do see Tuskarr outside of Northrend. The bit about them dying when they leave Northrend involves slavery, hence a forceful, involuntary and quick travel to warmer climates. If the Tuskarr can travel on their own terms, own volition and at their own pace, it's not unlikely healthy ones can travel south.

    - - - Updated - - -

    Quote Originally Posted by shoc View Post
    Recreating 20 new race models from scratch was a ton of work, but Blizzard still made it work for WoD. Making a bunch of edits is peanuts in comparison.
    Especially when most of the models are already in the game, and were even updated along with the playable versions.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  3. #43
    Quote Originally Posted by shoc View Post
    Because it won't just be a Dwarf with Dark Skin and Lava Eyes, it will be:

    Human
    - Azotha: Ugly children of the Vrykul, Barbarian and Vrykul features. (RPG canon only)
    - Half Elves: Children of Humans and High Elves, refugees from Theramore.
    Dwarf
    - Dark Iron: From Blackrock Mountain, dark skinned with fiery eyes.
    - Wildhammer: Traditional tattoos and tanned skin.
    Gnome
    - Leper: Irradiated Gnomes with restored sanity.
    - Mecha: Gnomes 'blessed' by Mimiron, certain Mechagnome features remain intact. Chris Robinson Approved.
    Night Elf
    - Illidari: Disciples of Illidan Stormrage, runic tattoos and burning green eyes, covered with a headband.
    - Cenarion: Dryad and Keeper of the Grove features.
    Draenei
    - Man'ari: Twisted, demonic servants of the Legion. (We know Demons can secede from the Burning Legion if they find an alternate source of power, for example Illidan's Demons & the Reliquary of Souls)
    - Broken: Draenei twisted by dark magics. (Can in fact work with Draenei Skeleton)
    Worgen
    - Bloodmoon: Northrend Worgen, polar wolf features.
    - Blackhowl: Worgen infused with the Blood of a black Dragon. Scales and Drakonid features.
    Orc
    - Mag'har: Uncorrupted brown and black orcs, natives of Draenor.
    - Half-Ogre: Mok'thanal Orcs, a la Rexxar.
    Troll
    - Forest: Mossy skin, warpaints
    - Ice: Cold, pale skin, white hair
    - Sandfury: Coarse, cracked pale skin, black tusks.
    Tauren
    - Grimtotem: Black fur and warpaints.
    - Taunka: Cousins of the Tauren from Northrend. (Would require head remodel)
    Forsaken
    - Elf: Undead High Elves, pointed ears and elven hair styles.
    - Skeleton: Completely fleshless undead (Requires new model)
    Blood Elf
    - Darkfallen: Last remaining members of the San'layn, welcomed into the Forsaken by Sylvanas.
    - Felblood: Some Blood Elves overfed on Fel Magic, causing effects beyond simply green eyes. Sprouting small wings and horns. Still friendly, however.
    Goblin
    - Gilgoblin: Aquatic goblins, created by Hobart Grapplehammer.
    - Tinker: Due to numerous engineering accidents, certain body parts replaced with volatile goblin technology. Blackfuse style.
    Pandaren
    - Black Bear: Cosmetic option
    - Tuskarr: Replace the Pandaren head with a Tuskarr head. No lore explanation needed choo choo ca choo i am the tuskarr.

    Effectively tripling the number of character races that can be RP'd. I personally think it would be enough to be an expansion selling point, especially if a decent amount of work has been put into the subraces instead of just being simple texture swaps. Things like unique faces, and hairstyles for example.
    more is more!!

  4. #44
    Murloc sub-race for Gnomes!

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