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  1. #21
    Quote Originally Posted by Osmeric View Post
    Healing is fine now, and I say that as someone who plays a holy paladin and resto shaman in PvP.
    Perhaps individually healing is within acceptable parameters, but when there are 2 or 3 healers who heal each other nobody dies. Also, resto druids are a bit too good in pvp. Just a little.

  2. #22
    Quote Originally Posted by Professor Expert View Post
    Perhaps individually healing is within acceptable parameters, but when there are 2 or 3 healers who heal each other nobody dies. Also, resto druids are a bit too good in pvp. Just a little.
    It is not nor ever has been the amount of healing a healer can do it is about the number of healers as far as BGs, RBGs and Ashran go.

    When one side as 3-5 heals and the other 1 or 2 or none the outcome is pretty much a given

    What Blizz is doing is a fake fix to quell the complainers when the real fix is to have BGs grouped like LFR or dungeons with a set number of healers per BG and they know it!

  3. #23
    Quote Originally Posted by Cobaltius View Post
    It is not nor ever has been the amount of healing a healer can do it is about the number of healers as far as BGs, RBGs and Ashran go.

    When one side as 3-5 heals and the other 1 or 2 or none the outcome is pretty much a given

    What Blizz is doing is a fake fix to quell the complainers when the real fix is to have BGs grouped like LFR or dungeons with a set number of healers per BG and they know it!
    The improved "battle fatigue" system I outlined a few posts back would address the issue you're pointing to without making healers suck or feel impotent.

  4. #24
    Deleted
    Quote Originally Posted by Cobaltius View Post
    the real fix is to have BGs grouped like LFR or dungeons with a set number of healers per BG and they know it!
    No way, imagine the queues for dps.. If the team works together it wont matter how many healers you are down. A real fix is to remove all self heals from the game- besides healers and even then don't make them too strong. That way people will get annoyed of not being able to go solo and will re-roll to feel like gods
    Last edited by mmoc5eb8fe6f4e; 2015-08-19 at 12:03 PM.

  5. #25
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    Quote Originally Posted by Ezorus View Post
    No way, imagine the queues for dps.. If the team works together it wont matter how many healers you are down. A real fix is to remove all self heals from besides healers and even then don't make them too storng. That way people will get annoyed of not being able to go solo and will re-roll to feel like gods
    That would mean that tanks would lose part of their Active Mitigation abilities, unless they are disabled specifically in PvP, which also has other issues. Warriors can't Shield Barrier, Paladins can't Word of Glory, Monks can't Expel Harm, Druids can't Frenzied Regeneration, you name it. And for the hybrid DPS whose self/off-healing isn't that great, i.e. Elemental Shaman, that's another low blow them.
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  6. #26
    Deleted
    Quote Originally Posted by Thallidomaniac View Post
    That would mean that tanks would lose part of their Active Mitigation abilities, unless they are disabled specifically in PvP, which also has other issues. Warriors can't Shield Barrier, Paladins can't Word of Glory, Monks can't Expel Harm, Druids can't Frenzied Regeneration, you name it. And for the hybrid DPS whose self/off-healing isn't that great, i.e. Elemental Shaman, that's another low blow them.
    If they are dps then dps, else healers heal. It's some crap beating a feral, DK, Pally etc down 3 times their health just to get back up and be eventually killed if you haven't got self heals. It's the main disadvantage in arenas and 1v1s or the colliseum.

  7. #27
    I agree with others. Blizzard is doing a bandaid fix instead of addressing the real issues.

    1. Healer imbalance in Ashran/Battlegrounds:

    How can you put forty players in an Ashran but with only one healer while the other side has six? This happens a lot. Cap the number of healers per battleground.

    2. DPS healing way too high.

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