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  1. #21
    Quote Originally Posted by Coldkil View Post
    Which is basically what they said for previous expansions and are the spec concepts from like Vanilla.

    Well, let's hope for actual changes this time. Not putting anything on it anyway due to the history - however anything new will be a welcome change.
    Don't worry, I can already predict the changes.

    Assassination: "Rupture" has been renamed to "Vile Poison" and does nature damage instead of bleed.
    Combat: "Killing Spree" has been renamed to "Blow the Man Down", and "Bandit's guile" has been renamed to "Swashbuckler's Guile".
    Subtlety: "Slice and Dice" has been renamed to "Blade Dance", "Fan of Knives" has been renamed to "Shuriken Barrage" and "Honor Among Thieves" has been renamed to "Shinobi's Honor".

    And then to go along with that for Artifacts, Assassination will go retrieve previously unknown daggers with poison vials built into them from Putress' grave or the Plaguequarter/Plagueworks in NAxx/ICC. Combat will retrieve the cutlasses of the first Bloodsail captain from the haunted wreckage of his ship at the bottom of Vashj'ir. And Sub will colllect a pair of ancient pair of tanto from Pandaria.

  2. #22
    I would actually be cool with your Assa and Sub artifact, less with the combat one

    For the rest, "Venom Zest renamed to Venom Rush" patch note.
    Non ti fidar di me se il cuor ti manca.

  3. #23
    The Lightbringer Artorius's Avatar
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    You guys want to kill me of laughter. I'm sure.
    Lost my shit at the "Shinobi's honor".

  4. #24
    just need poision nova for Assa

  5. #25
    The only other time they've said something is " the struggle is real on differentiating the rogue specs."
    But he had zero follow up to saying it and that's what I expect beta to be like...

    12:11
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  6. #26
    Quote Originally Posted by wow View Post
    The only other time they've said something is " the struggle is real on differentiating the rogue specs."
    The reason is simple. The core mechanics are so much class defining and so simple that they have little to no room for improvement and/or changes.
    Non ti fidar di me se il cuor ti manca.

  7. #27
    Deleted
    Quote Originally Posted by Coldkil View Post
    The reason is simple. The core mechanics are so much class defining and so simple that they have little to no room for improvement and/or changes.
    They just don't want to as they think it's okish.

  8. #28
    im going to operate under the assumption that absolutely nothing will change, our class hall will be in the dalaran sewers, all 3 specs will play the same way they have for years.

    that way, if anything does change, itll be cool, but im prepared to be disappointed.

  9. #29
    Contrary to the thread title, another recent interview says otherwise regarding Rogue changes/revamp:

    Q-Will other classes have overhauls?

    A-Warlocks will get an overhaul specifically demon warlocks. They won't be a melee spec, but will return focus to summoning and controlling demons. They're going to focus a lot more on pets than the other specs. They don't take this revamps lightly because it can be too jarring for returning players. Don't expect massive changes to other classes.
    Link to interview: https://www.youtube.com/watch?v=oFNWTf09Pjc

    I never mained Rogue class, but recently played one at max level for a few months. The class feels awful in regards to spec identity. I am genuinely surprised that they haven't taken any steps at all to make each spec feel different from one another.

  10. #30
    Pit Lord shade3891's Avatar
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    Subtley- ninja route

    Do i hear two-handed katana artifact ??

  11. #31
    Quote Originally Posted by Schorze View Post
    Contrary to the thread title, another recent interview says otherwise regarding Rogue changes/revamp:

    Q-Will other classes have overhauls?

    A-Warlocks will get an overhaul specifically demon warlocks. They won't be a melee spec, but will return focus to summoning and controlling demons. They're going to focus a lot more on pets than the other specs. They don't take this revamps lightly because it can be too jarring for returning players. Don't expect massive changes to other classes.
    Link to interview: https://www.youtube.com/watch?v=oFNWTf09Pjc

    I never mained Rogue class, but recently played one at max level for a few months. The class feels awful in regards to spec identity. I am genuinely surprised that they haven't taken any steps at all to make each spec feel different from one another.
    Don't post false information.
    He said "I wouldn't expect that type of treatment like we are doing for survival hunter or demonology warlock for very many specs. It's something that we are doing where(?) we feel there is a specific problem or particular weakness in spec identity".

    Earlier in that interview Chilton said "In some cases you could argue if we can go back in time we would consider not have doing that many specs for those classes[pure dps] ... we've really struggled over the year to develop distinct fantasies for them. We still struggle with the rogue to really differentiate Assassination vs Subtlety vs Combat"

    They acknowledge the problem and I think this is really the case for huge revamp.

  12. #32
    The Lightbringer Artorius's Avatar
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    Quote Originally Posted by shade3891 View Post
    Subtley- ninja route

    Do i hear two-handed katana artifact ??
    No, you don't. It'd be fucking cool but sadly no.

  13. #33
    Quote Originally Posted by Yoggscast
    Subtlety Rogues will keep going down the ninja route, Combat will be a little more like a Pirate Swashbuckler, and Assassination will be about poisons and Damage over Time..
    So, basically the exact same as they've been saying for the past 10 years?

    Quote Originally Posted by Yoggscast
    Rogues are about stealth and crowd control, whereas the Demon Hunter is about in your face mobility and getting out when they are in trouble. .
    So... Rogues aren't going to have "in your face mobility"?? I hope they at least buff throw then if we're not going to be able to catch up with ranged. Our Crowd control has barely been better than other classes since BC ended.

    At least we can hide That's unique for rogues.

    Quote Originally Posted by Yoggscast
    and Assassination will be about poisons and Damage over Time..
    YESSS. Slow minimal damage over prolonged time is the best way to own at PVP
    BASIC CAMPFIRE for WARCHIEF UK Prime Minister!

  14. #34
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    Quote Originally Posted by rogueMatthias View Post
    YESSS. Slow minimal damage over prolonged time is the best way to own at PVP
    Afflock agree
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  15. #35
    Mechagnome Tacotruck's Avatar
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    I would love to see combat go to a 2h weapon spec. No reason a stealthy has to use 1h weaps, except that is what has always been.
    You thought the leaden winter would bring you down forever, But you rode upon a steamer to the violence of the sun...
    And you see a girl's brown body dancing through the turquoise, And her footprints make you follow where the sky loves the sea.
    And when your fingers find her, she drowns you in her body, Carving deep blue ripples in the tissues of your mind.

  16. #36
    Scarab Lord AceofHarts's Avatar
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    Quote Originally Posted by Ealyssa View Post
    Afflock agree
    Afflock also doesn't have to get in the opponents face to make that DoT happen.

  17. #37
    Pit Lord shade3891's Avatar
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    Well the pirate thing made me wonder, so i started checking out pirate/swashbuckler NPC's currently in the game.
    To my surprise there are a few moves that caught my eye. All these are found on wowhead.com

    Leaping Cleave
    5 - 30 yd range
    Instant
    Jumps at the target, inflicting weapon damage to an enemy and its two nearest allies.

    Swashbuckling
    Melee Range
    Instant
    Slices rapidly at all targets in front, dealing Physical damage.

    Rusty Shank
    Melee
    Instant
    Stabs an enemy, inflicting Physical damage instantly and additional Physical damage every 3 sec. for 9 sec.



    Six Barrel Shot / Exploding Shot
    15 yd range
    2 sec cast
    Blasts the enemy for 200% weapon damage and knocks them back.

    Shrapnel Blast
    20 yd range
    1.5 sec cast
    Fires an explosive slag round, inflicting Fire damage to enemies within X yards.

    Parrrley!
    30 yd range
    Instant
    Shoots at an enemy, inflicting Physical damage on yarrr target.

    Maybe a legendary sword + gun pirate artifact weaponset?!

    Slicing up enemies and preforming trick-shots with your gun, or disengage from a boss-fight to avoid damage and still keep auto attacking from a short range and then jump back in. Should provide some fun an dynamic combat, not?

    Last edited by shade3891; 2015-08-11 at 09:02 PM. Reason: added image :))

  18. #38
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by AceofHarts View Post
    Afflock also doesn't have to get in the opponents face to make that DoT happen.
    Because being invisible isn't effective enough...
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  19. #39
    Scarab Lord AceofHarts's Avatar
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    Quote Originally Posted by Ealyssa View Post
    Because being invisible isn't effective enough...
    yes stealth has its advantages. except you know, almost every class in the game has a way to negate it. and getting on an opponent isn't always as easy as staying on an opponent. anyone who has ever played melee knows this.

  20. #40
    Scarab Lord AceofHarts's Avatar
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    Quote Originally Posted by Shambulanced View Post
    The only thing that gives me hope about perhaps some decent changes coming to rogue is that they can finally balance pvp separately from pve, which has long been one of the biggest problems with Rogue as a fundamental class--nobody likes getting insta-ganked.

    - - - Updated - - -



    Except that he just stated there won't be "much of that treatment" for other specs. Furthermore, in the past, they strongly implied that they don't want to be changing/revamping specs mid-xpac.

    So if we don't get it from the gate (and I don't think we will) I think we'll be waiting until 8.0. Which is to say, probably never.
    wait till cata
    cata hits
    wait till mists
    mists hits
    wait till warlords
    warlords hits
    wait till legion
    legion hits
    wait till...

    is it just me or have we seen this book before?

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