Originally Posted by
schwarzkopf
1. Make it cost resources to fly
Like food for the mount, maybe different food for different mounts (oil for the flying machines, fish for the birds, plants for the herbavours etc) - to allow them to fly. Let's assume they use a lot less energy and can graze whilst on the ground, and don't need ANY of this stuff in that case. This opens up awesome new quest ideas, gathering ideas - even special food that lasts longer etc. Tuning for this would be time vs cost etc, for example you would need to be able to farm more of the food per 'hour' by a good margin than it costs per 'hour' to fly around farming it.
2. Make flying as dangerous as ground mounts.
The thing that makes flying 'sweet' is how safe it is. If they had wandering flying critters, even flying bosses (not flying combat as such - but you could aggro a flying boss and bring it down to the ground to fight). These guys wouldn't just blissfully ignore you on their inferior mounts rather - they could catch you and hurt you. This might open up the beginnings of flying combat come the expansion after legion.
3. Allow player dismounting of other players
(aka the new 6.2.1 toy from the new Tanaan rare)
Make it so that whilst flying, you can be targeted and dismounted (yes you too Druids), add a parachute to make it fair maybe. This would add a little risk to an otherwise risk free concept.
4. Make flying CD based (my least favourite option)
a: Making taking off CD based, would give you the freedom of getting places easily - but the cost/benefit of hopping everywhere becomes the choice.
b: Make flying mounts like hunter pets, you have say 10 'flyable' and each mount has a certain fly time per reset period (e.g. an hour/week) lots of tuning there.
c: Make flying mounts tire easily, so they need a rest after flying for 5 minutes etc.