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    Scarab Lord Karizee's Avatar
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    [Official] Meet the Herald: Revenant’s Elite Specialization

    Meet the Herald: Revenant’s
    Elite Specialization


    by Roy Cronacher on August 13, 2015





    Welcome, Tyrians! I’m Roy Cronacher, and today I bring information to you all about the elite specialization for the revenant as well as some details about underwater combat for the profession. Just like the other eight professions, the revenant will receive an elite specialization that contains a new weapon type, a new legend, a specialization line for traits, and a change to the profession’s mechanics. The herald elite specialization brings back a dragon that some of you may be familiar with. Let’s dive into it.


    Herald

    The herald elite specialization will offer revenants the shield as an off-hand weapon, a Legendary Dragon Stance, a new specialization line, and an added profession mechanic. The focus of the herald is on support via boons, utility, and personal defense. This elite specialization will pair well with most of the other legends, providing group utility.

    The legend for Legendary Dragon Stance is Glint. We chose the name herald for this elite specialization because we thought it was fitting given Glint’s actions in the past. In the original Guild Wars®, Glint compiled the Flameseeker Prophecies, foretelling events such as the defeat of Vizier Khilbron as well as the fall of the titans and the mursaat. Much of what she predicted came to pass. She was a protector of Tyria and a herald worth heeding.


    Crystalline Bulwark

    First we’ll discuss the shield. The shield is primarily a defensive weapon used to help survivability for you and your allies, and its skills provide both healing and boons to help sustain you in the thick of battle. The Glint skills generally provide more benefit when you stay close to fights to aid your allies, so the shield can help complement that playstyle very well. Crystals, energy, and parts of Glint are a visual theme across the shield and utilities. Let’s check out the shield skills.


    Envoy of Exuberance

    Send the energy of Glint toward the target area, granting protection to allies. The energy will burst, healing allies, and then return to you, granting protection on the way back.

    • This skill can be used for personal benefit, but it also provides great support to allies. Send dragon energy forward from the shield, granting protection to allies as it passes through them. Envoy of Exuberance is a ground-targeted skill, so you have control of the direction of the energy. Once it reaches the target point, it’ll burst with healing energy to heal nearby allies before it returns to the revenant.



    Crystal Hibernation

    Channel a shield from the Mists to protect you and regenerate health. You take no damage from attacks, and conditions cannot be applied to you.

    • Unlike Envoy of Exuberance, which is more support focused, this skill is more about personal defense. This is a channeled skill that forms a crystal energy shield around your character, making you immune to damage while quickly regenerating your health. While in this state, your character will have a defiance bar. Since the skill is very strong, its use comes with a higher risk.





    The Many Facets of Glint

    If you played the original Guild Wars or are familiar with it, then you may know a thing or two about Glint and her facets. In the Prophecies® campaign, players had to fight the six facets of Glint before reaching her. We wanted to add all six of the facets to this legend.

    Each facet is represented as a skill. Glint is all about upkeep skills, which are unique to the revenant profession. They cost energy to keep active, so you’re trading potential energy regeneration, which can prevent you from using other skills.

    All five skills on the right half of the bar are upkeep skills, as is the added second profession mechanic skill, Facet of Nature, which I’ll explain below. When activated, each facet pulses beneficial effects to nearby allies as long as it’s active. While a facet is active, you’ll gain access to a new skill that you can use to consume the energy of that facet for a more potent skill at the cost of setting both on recharge. Each one of the active skills that consumes the facets is visually represented with different parts of the dragon Glint. Let’s look at some examples.


    Facet of Elements
    Grant nearby allies swiftness every few seconds.
    • When activated, the Facet of Elements will pulse out swiftness to nearby allies at the price of the upkeep cost of your energy. This is great to have active while traveling or in movement-heavy fights.


    Elemental Blast
    Consume Facet of Elements to have magical dragon breath cover the target area.
    • This skill represents the breath of Glint. It’s a ground-targeted skill in which you command dragon breath to cover the area, applying negative conditions to foes such as chill, weakness, and burning. It’s good for added damage or soft control.

    Facet of Chaos
    Grant nearby allies protection every few seconds.
    • This facet is the elite skill for herald. As such, it provides a strong boon in the form of protection to nearby allies as long as it’s active, but for a much higher upkeep cost. It also has a stronger effect when consumed. This is great for supporting you and your allies through tough moments in battle when facing immense odds.

    Chaotic Release
    Consume Facet of Chaos to damage and knock back foes while granting super speed to allies.
    • The consume skill for Facet of Chaos was shown originally in the trailer for Guild Wars 2: Heart of Thorns™ when the dragon image gusts its wings over an area. This skill harnesses the power of Glint’s wings to provide a very strong gust, controlling foes and granting allies super speed. This skill can be used in many different situations such as controlling foes, peeling foes for allies escaping, entering a battle, or even making use of the speed to exit a battle.

    The heal skill, three utility skills, and the elite skill account for five facets, but there’s still another facet to reach the total of six. Facet of Nature will be a special facet, as it can be used no matter which legend you’re currently invoking. Like the others, it’s an upkeep skill, but it’s designed to tie in with the other five.

    Facet of Nature
    Pulse Naturalistic Resonance every few seconds to nearby allies, increasing their outgoing boon duration.
    • The other five facets pulse boons to nearby allies, but Facet of Nature is used to boost other facets, allies, or traits and skills you may have equipped. This pulses out a unique effect that increases outgoing boon duration by 50%. Having it active while pulsing out other facets will provide more uptime of the benefits, so even if you switch legends, they’ll still last. This can pair well with other profession builds—a shout guardian, for example.

    One with Nature
    Consume Facet of Nature to unify with the other facets, granting allies the boons the facets provide.
    • Similarly to the Facet of Nature, which ties into the other facets via boosting their effectiveness, this ties into the other facets’ innate powers. One with Nature draws on the strength of all the other facets, so when it’s used, it provides allies a burst of all the boons the facets would normally apply.





    Under the Sea

    There’s been some discussion since the revenant test weekend event about underwater combat for the profession. For starters, I’ll be going over some of the spear skills for the revenant. By the next time you get to play, some of the legends will be converted to function underwater as well.

    For the spear, we took a hybrid approach, making sure to appeal to both physical and condition-damage styles of play. We’ve also tried something a bit new with the weapon to complement this—there are two autoattacks for the first two skill slots of the weapon.


    Spear of Anguish
    Throw a spear from the Mists toward your foe. Inflict increasing durations of torment the farther away your foe is from you.
    • The first of the two autoattacks, this skill is a ranged attack that focuses on condition damage. This skill is great for punishing foes that have to close large gaps in order to reach you.

    Rapid Assault
    Rapidly strike foes in front of you, inflicting vulnerability.
    • The second of the spear’s autoattacks is a melee attack with a slightly extended range. As you rapidly thrust your spear forward, powers from the Mists extend from each strike. This is primarily a physical attack, but the stacking of vulnerability can be useful to any damage type.

    Just like having two autoattack skills, some of the other underwater skills are set up to provide a more varied playstyle. Generally the first skill will be more condition focused, and it’ll flip over to a skill focused on physical burst damage. In the next skill, you’ll see an example of that.

    Venomous Sphere
    Launch a sphere outward from the Mists. The sphere will attack nearby foes as it travels, poisoning them.
    • Venomous Sphere is a condensed sphere of energy from the Mists that you fire out in the direction you’re facing. As it travels, it attacks nearby foes, poisoning them. It’s a great way to add another damaging condition, prevent some healing, and set up for Frigid Discharge.

    Frigid Discharge
    Detonate the sphere, damaging and chilling foes when it explodes.
    • This is the flip-over skill for Venomous Sphere. As the sphere travels outward, you get the option to use Frigid Discharge while it’s active. This skill is a way to surge energy through the sphere, causing it to detonate for a burst of damage.

    Rift Containment
    Create two rifts, one above and one below your target. After a short delay, these rifts will create a barrier from the Mists that prevents foes from crossing it.
    • Imagine summoning two unstable rifts from the Mists above and below your target. If foes can’t escape before the rifts connect with each other, they’ll be trapped by the created barrier. This is a great control skill that can be used for kiting or for setting up combinations with the other harpoon skills, such as providing targets for Venomous Sphere and Frigid Discharge.

    Well, that’s all for today, folks. Make sure to check out the upcoming Points of Interest livestream this Friday on the official Guild Wars 2 Twitch channel to see all of the things I discussed today. Also be on the lookout for upcoming Beta Weekend Events, where you can try out these things firsthand!

    See you all on the battlefield!


    https://www.guildwars2.com/en/news/m...pecialization/
    Valar morghulis

  2. #2
    Scarab Lord Triggered Fridgekin's Avatar
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    The only reason I want to play the expansion but still a hard sale.
    A soldier will fight long and hard for a bit of colored ribbon.

  3. #3
    Not really interested. Was hoping ritualist but w/e

    The problem here is energy regen. Everything the rev does cost energy so the up time on these skills will be a few seconds at most in combat with double maybe triple the down time for waiting for energy to get back up. Unless they change rev energy cost or regeneration this entire elite spec is underwhelming.

    Also why is shield skill 4 a better version of guardian shield 4? Like I can hear all the guardians crying out that rev shield while their shield is still crap.
    Last edited by zito; 2015-08-13 at 01:21 PM.
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  4. #4
    Herald of the Titans Lotus Victoria's Avatar
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    I'm not excited for Revenant, but it's cool nonetheless. Looks kinda Tanky, like a dark guardian


  5. #5
    Deleted
    I see these classes get more and more things that will make them stand out in group play, however the one class that is actively shunned (one of two classes maybe), the Necromancer, is still not getting anything that will make people want one in their group.

  6. #6
    Scarab Lord Karizee's Avatar
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    I'm completely blown away by the concept of a Legendary Dragon Stance <3, but still not sure if anything could make me drop ele as my main. Can't wait to hear Glint's voice!

    The other voices so far

    Maybe we'll get to hear her on POI tomorrow?
    https://www.guildwars2.com/en/news/c...s-of-interest/
    Valar morghulis

  7. #7
    Revenant's look all over the place. Like a 'swiss army knife' class in GW2.

  8. #8
    Quote Originally Posted by Fencers View Post
    Revenant's look all over the place. Like a 'swiss army knife' class in GW2.
    Probably a "hey, what tendrils can we squeze between the other classes to make a new class".
    "I only feel two things Gary, nothing, and nothingness."

  9. #9
    Quote Originally Posted by Bovinity Divinity View Post
    Kinda like every other class?
    Nah, I feel Warriors do 'warrior-y' things, Thieves do 'thief-y' stuff.

    A Warrior being able to heal is fine and all, but they do so in a manner I think is somewhat logical to the class identity. Or a Mesmer going into melee, etc.

    Revenant seems to me like a hodgepodge of a lot of ideas and play mechanics. Haven't played the class yet, but it just looks like they are going in 10 directions at once from reading these previews.

  10. #10
    Quote Originally Posted by Karizee View Post
    I'm completely blown away by the concept of a Legendary Dragon Stance <3, but still not sure if anything could make me drop ele as my main. Can't wait to hear Glint's voice!

    The other voices so far

    Maybe we'll get to hear her on POI tomorrow?
    https://www.guildwars2.com/en/news/c...s-of-interest/
    Curious how you are blown away by the concept of the dragon stance... oh wait the key word here is concept not mechanics. Yea the glint theme is cool but mechaniclly all these skills are under whelming and pretty boring. Shield is almost identical to guardian shield except minus the reflect and better functionality.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  11. #11
    Quote Originally Posted by zito View Post
    Curious how you are blown away by the concept of the dragon stance... oh wait the key word here is concept not mechanics. Yea the glint theme is cool but mechaniclly all these skills are under whelming and pretty boring. Shield is almost identical to guardian shield except minus the reflect and better functionality.
    oh youve played it?
    While you live, shine / Have no grief at all / Life exists only for a short while / And time demands its toll.

  12. #12
    Quote Originally Posted by zito View Post
    Curious how you are blown away by the concept of the dragon stance... oh wait the key word here is concept not mechanics. Yea the glint theme is cool but mechaniclly all these skills are under whelming and pretty boring. Shield is almost identical to guardian shield except minus the reflect and better functionality.
    Come on Zito, you know ANet could crap in a bucket and Karizee would still be over-the-moon impressed by it ;D

  13. #13
    Quote Originally Posted by Rukh View Post
    oh youve played it?
    Have I played revenant current? Yes. Have I played herald? No. Have I used up keep skills with revenant? Yes because herald doesn't introduce them they already have them. That's where the first design flaw is, unlike other elite spec introducing something the proffesions don't have it introduced something they already have. Secondly the current up keep skills literally only last a few seconds because everything besides auto attack cost energy. So one of 2 things will happen. Have on up keep and spam auto or use multiple skills for a few seconds and be energy starved for 3x as much.

    This spec is mechanically starved and mechanically boring and a huge disappointment since it's FUCKING GLINT and this is what we get. We get her "minions" and nothing else. Pathetic.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  14. #14
    well, you regain energy by swapping legends, it's designed with that in mind as it looks like. Personally I can't decide if I'll like the constant legend swapping but Herald (especially the skill-animations) look quite fun to me.

    That wasn't my impression at first when I read about all the skills, the turning point was watching the POI and seeing all the skills in action.

    Finally a reason to craft Flameseeker Prophecies, I can't stand warriors and Aegis completely ruins shield for me on my guardian.

  15. #15
    Oh good their channel cost ended up being super low

    I'm still kinda peeved that we got Glints heralds and nothing of glint herself. Like why even bother calling it glint

    - - - Updated - - -

    Side not why is Rubi still the host? Fire her already
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  16. #16
    Quote Originally Posted by zito View Post
    Oh good their channel cost ended up being super low

    I'm still kinda peeved that we got Glints heralds and nothing of glint herself. Like why even bother calling it glint

    - - - Updated - - -

    Side not why is Rubi still the host? Fire her already
    Have you seen glint's elite? A dragon apparition appears over the character and sweeps knockdown in front. I found that quite impressive to be honest.

  17. #17
    Quote Originally Posted by kelevandros View Post
    Have you seen glint's elite? A dragon apparition appears over the character and sweeps knockdown in front. I found that quite impressive to be honest.
    not only this (I agree), also the other facette skills show Glint in some way (the eyes for the reveal skil, the dragon's breath animation). Not only this but also the voice-work, the new voice actor sounds perfect for Glint and much more majestic than the original one. I don't get what you are implying, Zito.



    Last edited by Maarius; 2015-08-16 at 12:37 PM.

  18. #18
    The skills are her facuets yet the animations are "glint" herself. That's what I'm implying, it doesn't really make sense. Why isn't it her facuets with facuet visuals are better yet her actual skills with her actual visuals. Why is activating one of her facuets making the animation of "glint" it's weird, since it's her facuet shouldn't it be showing her facuet?

    It's not her skills. Basically what they did was made her flap her wings when you activate a minion
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  19. #19
    Deleted
    I´m a bit dissapointed that Rev, Ele & Mesmer become better supporters then the Guardian

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