I've min/maxxed my garrisons on 11 alts as far as I'm willing to take them, I've gotten 8/8 gold on four characters, and my raiding guild fell apart because getting 20 people to raid mythic content in a game with plummeting subscriber counts and nothing to really do is hard.
Great time to level my monk, right? Get every character in the game to 100!
...except doing so reminds how much everything in this game completely f***ing sucks until level 90.
I don't think I'm alone in saying that running dungeons back in classic WoW created some of my fondest, most memorable gaming experiences. Finding your way through a zone full of things that were itching to kill you with four other people was frankly just awesome.
Those same dungeons are NOTHING like that anymore. It's the same damn map, the same models, the same monsters with the same abilities, but it feels totally different and it's all SUPER GODDAMN BORING. It's impossible to fail. It's frankly unbelievable how they've screwed up so miserably at tuning their old content, including the junk that they even went a re-did as recently as MoP.
You know, I get how everybody has heirlooms and I get how they're supposed to ease the leveling process. I've gotten a buttload of them because I want to maximize my experience gain. Everybody in every LFG dungeon has at least a few of them. Does this justify the state of affairs where every pull is an AoE disintegration of every mob in sight practically before the healer can get a heal off? Does it make sense for a boss to be dead within 10 seconds of a pull without any cooldowns at all? Is that FUN for anybody?
It sure isn't for me. I posit that some people may enjoy doing it once or twice; you get a small bit of amusement at contemplating how powerful you feel relative to the experience ten years ago. But that wears off SUPER quickly, and all you're left with is a tedious grind that isn't entertaining and has no elements that suggest you're even playing a game. Every keystroke is just going through the motions until every enemy healthbar is nuked down to zero, no thought or reaction required. And as fast as leveling is these days relative to yesteryear, you're still looking at dozens of hours of this joyless drudgery to get your character up to 100. It's awful and it should change.
But I don't think it will. Because Timewalking dungeons are basically the same uninteresting nonsense (maybe a hair more difficult), which implies that at some level Blizzard has consciously identified this as an appropriate target difficulty level for modern content.
This drastic over-trivialization of literally everything up to Draenor (and most of that too) can't just bother me... right?
I feel like at some level this represents the overarching trend of the current group of designers misunderstanding their target audience. WoW was brutally difficult in 1.0 and it still saw a meteoric rise in popularity all over the world; it doesn't have to go back to being that difficult again, but that early success should at least demonstrate that people can tolerate some challenge in their gaming experience. I think this trend of trivializing everything is seriously eating into their core gaming demographic and playing into their sub loss bigtime. I think I've just about had it for this expansion and I'll probably throw in the towel until Legion, but I hope they take an opportunity to really think about how people experience their game. It's one thing to make the game more convenient and I'm all for that, but they've tipped the scale in their core gameplay too far towards sleepwalking.