Originally Posted by
Drosul
I suppose I'm primarily looking for support here, in the hopes that this dark future I potentially see ahead for BE Demon Hunters never comes to pass, but any opinions on the topic are welcome... I tried posting about this in the WoW general forums, but generally only received troll responses, because well, it was the WoW general forum... Perhaps in a DH specific forum, there might be some more serious discussion.
-In the Demon Hunter preview video from Blizzcon, the Night Elf Demon Hunter double jump had a front flip animation. This animation is identical to the Night Elf front flip animation, that occasionally procs on a normal jump.
-The Blood Elf normal jump proc, is this.... kind of really weak looking ballerina twirl, for both sexes (frankly the male jump animation is horrible in totality, as the character doesn't actually push off the ground, so much as just picks his legs up, but that's another topic).
I'm hoping to get some support, in order to make the BE-Demon Hunter double jump animation also into a front flip (the animation for BE is already there, as part of the monk-roll), or at the very least something more sensical than the... Ballerina twirl.
because seriously I'd rather roll a Night Elf (when the entirety of my account is Horde) than be subjected to nothing but that dainty, pixy twirl animation for my double jump. There's just something incredibly unsettling about a tattooed out, horn and wings half demon warrior, blindly charging into combat with the fury of 1000 summoned demons...... and then skipping around, doing Ballet at his enemies.....
I'd also add, outside of pure aesthetics, there is some other reasoning for this:
IRL fighting:
A front flip, actually has an in combat purpose, despite not being an attack.... It accomplishes a few things, actually....
1. Evades a ground based attack, via act of jumping.
2. Tuck and roll reduces target profile drastically, making you a harder target to hit
3. The roll effect is also brought into play as it relates to "break falls" which, if you've ever done a martial art involving grappling, is something -MASSIVELY- important skill to learn.... Basically it's teaching someone to fall in a controlled manner, and avoid injury via redirecting momentum into a roll as a preferable alternative to landing flat on your back and ending up in a wheelchair. Judo in particular will heavily emphasize breakfalling.
A ballerina twirl, on the other hand.... doesn't really do much
+You do leave the ground, so you technically are dodging a low attack, as with any jump.
-But you don't reduce your target profile AT ALL
-You completely expose your back to your target
-You have absolutely no methodology to transition into a "break fall"
This is why -EVERY SINGLE- highly agile, melee combat archetypes in Comics/TV/Movies do front flips.... It's also why you don't see them twirling around like they are going for gold in figure skating. Even the Teenage Mutant Ninja Turtles, who's shells would actually provide them with a solid defense during one of those twirls, still constantly use front flips, and never use twirls.
So, this is the part where I'd like to see some feedback, in the hopes that we'd have enough support, to pre-empt any design decisions about this. If you are against the twirl, please post some feedback.... If you are for the twirl, also please post some feedback, but also please include some reasoning for your choice...