Originally Posted by
Ezekiah
With a 5 heal, we were able to achieve 35% fairly consistently, although our kill was actually 30%. Those numbers are very manageable. With a 4 heal, I imagine 40% is not unrealistic, and that'd make the hardest part of a 4 heal (keeping the tank alive and living through the first Gavel/Add spawn/Edict) a good deal easier. We used 2 and 3 minutes on the pull, but we held stampede. While this limits you to only one use of stampede, going into p3 with that extra health was worth it to us. This might different for a 4 heal, where having stampede back up for the add in p3 might be crucial. For us, the first time we survived the gavel + add spawning in p3, we killed the boss, so our strategy was still based solely on getting to that point alive.