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  1. #1
    Scarab Lord Karizee's Avatar
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    Meet the Berserker: Warrior’s Elite Specialization

    Meet the Berserker: Warrior’s
    Elite Specialization


    by Robert Gee on August 20, 2015





    Salutations, Tyrians! Today we’ll be going over the berserker, a torch-wielding elite specialization for the warrior profession. Berserkers are warriors that have tapped into a primal bloodlust to unleash their rage in the form of powerful new burst skills.


    Go Wild

    After building enough adrenaline, the berserker can enter berserk mode. This mode dramatically changes the berserker’s adrenaline bar. The entire bar changes from a three-tiered bar consisting of 30 adrenaline into a single merged adrenaline bar consisting of only 10 adrenaline. With this new adrenaline bar, the berserker gains access to special “primal” burst skills. These special weapon burst skills have lower recharges than their nonberserk counterparts, allowing them to be used much more often in conjunction with the shortened adrenaline bar. Here are a few examples:

    Scorched Earth (Longbow)
    Instead of firing an arcing shot that leaves a large area of fire, this longbow burst attack leaves a trail of fire on the ground in a straight line. The area covered is much larger overall but must be aimed properly to gain the benefit.

    Skull Grinder (Mace)
    While Skull Crack is a simple attack focused on disabling foes, the primal version, Skull Grinder, is instead focused on applying conditions. While it still disrupts (for a shorter duration), it also inflicts multiple conditions on your target.

    Primal bursts are all considered tier 3 bursts for traits that scale according to adrenaline level, however their damage level is slightly lower on average due to the additional effects they inflict and the frequency with which a berserker can use them.





    Flame On

    The torch is the berserker’s weapon of choice, and it embodies the powerful flames of war. While the guardian uses magical flames for protection and purging, berserkers use the torch as a reckless weapon of destruction, slamming it into the ground and even lighting themselves ablaze to become mobile fire fields. Other professions use the torch as a utility off-hand weapon, but the berserker focuses on its offensive properties.

    Blaze Breaker
    Slam your torch into the ground and create a cascade of rock and flame that travels toward your target, crippling and burning any foe in the way.

    Flames of War
    Light yourself ablaze, burning off conditions and creating a fire field around you that follows you and burns enemies caught inside it. When the field expires, it explodes, dealing damage and applying more burning to foes around you.

    Blaze Breaker is a strong offensive skill that hits multiple times and can rapidly stack burning on groups of foes. Flames of War, on the other hand, is more of a tactical skill, allowing the berserker to activate many of the combo finishers available on other weapons. Both skills apply burning, making the torch a good weapon for condition-damage builds.





    Feel the Rage

    The berserker’s utility skills are a new type of skill known as rage skills. This skill type is similar to the warrior’s physical skill type in that they involve feats of strength but have the added bonus of granting bonus adrenaline when used. One of these skills is Wild Blow, a powerful attack that launches any foe it hits back a large distance with such force that your foe’s own body becomes a projectile that can hit other enemies, knocking them back in turn. Weaving rage abilities into your skill rotation can help you maintain a good burst cadence while berserking. Berserk itself is also a rage skill and will fill your adrenaline bar when used, so you can immediately activate a primal burst.


    Surpass the Limit

    Berserker traits fall into three categories, each augmenting a different aspect of the berserker. The first line is focused on brawling and provides benefits for being in berserk mode and tools for gathering up enemies to slaughter. The second line has augments for burning and condition damage, allowing you to set more foes on fire more often. The final line emphasizes the berserker’s unstoppable nature, adding healing options and stun breaks to help you survive when in the thick of battle.

    We hope you enjoyed this preview of the berserker specialization, but if it wasn’t enough, you can watch Friday’s livestream at noon Pacific Time (UTC-7) on the official Guild Wars 2 Twitch channel for more details.


    https://www.guildwars2.com/en/news/m...pecialization/
    Valar morghulis

  2. #2
    Seems kinda lame. The fire theme with the familiar concept of a 'raging barbarian' is sort of neat but the skill mechanisms make seem like you are just doing the same stuff you always did with new animations.

    Torch though? Really. Huh.

    I think this application/removal system of combat is really starting to show it's design limitations in the context of inclusive gameplay.

  3. #3
    In the plus side, torches and shields have some really nice skins (and torches have the addition of shedding light of various hues) and it's nice to see more gameplay for them.
    "I only feel two things Gary, nothing, and nothingness."

  4. #4
    It seems pretty tame imo, nothing out of the box. Basically the same shit they did before but sparkle sparkle new
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  5. #5
    Scarab Lord Karizee's Avatar
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    Wild Blow, a powerful attack that launches any foe it hits back a large distance with such force that your foe’s own body becomes a projectile that can hit other enemies, knocking them back in turn.
    Chaining knockbacks, this is going to be fun
    Valar morghulis

  6. #6
    Quote Originally Posted by Karizee View Post
    Chaining knockbacks, this is going to be fun
    Oh sweet Jesus! Levelling a Warrior atm and I must say seems an interesting concept they have here.

  7. #7
    In a way, Warriors are a very well-rounded class already so I guess it's difficult to come up with another totally new niche. The whole flame barbarian theme seems like a nice (and quite obvious) addition.

  8. #8
    Herald of the Titans Lotus Victoria's Avatar
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    Did you say...Berserk?


  9. #9
    Quote Originally Posted by nevermore View Post
    In a way, Warriors are a very well-rounded class already so I guess it's difficult to come up with another totally new niche. The whole flame barbarian theme seems like a nice (and quite obvious) addition.
    Yeah, it's tough to find a hole to fill within Warrior. I aim guessing Berserker will allow Warriors to be extra frenetic in play.

  10. #10
    Scarab Lord Karizee's Avatar
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    That setting yourself on fire to become a mobile fire field is pretty crazy - I can just picture it now, flaming warriors running into the opposing zerg,
    "BLAST ME MUTHAFUCKAAAAAS!"

    Valar morghulis

  11. #11
    Quote Originally Posted by Karizee View Post
    That setting yourself on fire to become a mobile fire field is pretty crazy - I can just picture it now, flaming warriors running into the opposing zerg,
    "BLAST ME MUTHAFUCKAAAAAS!"

    If only guardians didn't already do that, oh wait... they do but warriors will be able to do it better. This is another revenant shield incident.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  12. #12
    The self immolation thing reminded me of my Righteous Fire Marauder back during the Rampage league of Path of Exile.

    I wish there was more freedom to do cool ideas like that in the context of GW2. The combat does support a lot of discrete interactions. Like bullets, that are rendered in real time. But Anet don't really do much with collision in the rule set.

  13. #13
    I bet the programmers loved implementing Wild Blow... not. Such a new and different game mechanic smells like a game core rewrite from a mile away.
    Love the concept though.

  14. #14
    Quote Originally Posted by nevermore View Post
    I bet the programmers loved implementing Wild Blow... not. Such a new and different game mechanic smells like a game core rewrite from a mile away.
    Love the concept though.
    You're assuming it'll work correctly.
    "I only feel two things Gary, nothing, and nothingness."

  15. #15
    Scarab Lord Karizee's Avatar
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    Twitch VOD of the livestream: http://www.twitch.tv/guildwars2/v/12075076
    Valar morghulis

  16. #16
    Deleted
    Mehh.

    I was wondering whether this would be something that'd make me actually want to try warrior but it doesn't really look like too much change. The reaper felt like a totally fresh class.

  17. #17
    Herald of the Titans Vintersol's Avatar
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    Hm, not my fetish.
    It's high noon.
    Personality: INTJ

  18. #18
    I was hoping for pistols. So much for my dream of an asura Boba Fett

  19. #19
    Quote Originally Posted by Bovinity Divinity View Post
    The potential bugs could be funny, though. "If Wild Blow puts a player into the downed state, any players approaching that player suffer a knockback!"
    That would be the best bug ever

  20. #20
    Herald of the Titans Lotus Victoria's Avatar
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    Quote Originally Posted by Zombina View Post
    Mehh.

    I was wondering whether this would be something that'd make me actually want to try warrior but it doesn't really look like too much change. The reaper felt like a totally fresh class.
    Some classes really are making me go "Meh". This one is a perfect example.


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