It would be a quality of life change but not good for lore/role play. Poisons are supposed to wear off. Enchants do not.
Depends which is more important to you. I prefer QOL changes so vote for them to be permanent.
It would be a quality of life change but not good for lore/role play. Poisons are supposed to wear off. Enchants do not.
Depends which is more important to you. I prefer QOL changes so vote for them to be permanent.
Well, battle shout lasts like 5 minutes right?
Poisons have a cast time because it should matter which poison you chose prior to the fight, or at least you should be punished for switching. Otherwise pvp would be a nightmare with poison swapping macros and other nonsense.
MMO-C, home of the worst community on the internet.
I wouldn't mind it, but I don't think it is necessary. It already persists through death and lasts an hour, good enough for me.
To be honest, this is about as low on the Rogue priority list as anything can be. That being said...
They should pick one option:
1) Make it a passive or what not and get it out of the player's way as having to click a poisonevery hour simply isn't engaging gameplay. It's about as dull a mechanic as you can have.
2) Make poisons wayyyy more dynamic. Give Rogues additional poison options, with different poisons interacting differently amongst one another. Do *something* with them to make them interesting.
Clicking the same button every 60 minutes isn't iconic. It's tedious.
The only thing I don't like is deadly dropping every time I queue for a ranked match.
Regen#1804 need NA overwatch friends.
I think at the very least it could be fun to give assassination a couple more poisons, even if it remains basic for other rogues. For example giving dp for single target, or a new cleave based poison. Or some kind of non lethal poison beyond leeching that could actually be useful consistently in raids.
We're in an alternate universe full of savages that became fully educated engineers in a month because a dragon saved a racist from getting prosecuted by a panda in a scarf.
If they are not going to make poisons more interesting and have choices... then yes, they should last until cancelled like many other auras from other classes. At this point is just a pointless annoyance from the past.
Of course, i'd prefer to keep the duration if they expand and bring back some of the depth that the system used to have, giving player different choices for poisons. In that scenario a duration makes perfect sense.
"Mastery Haste will fix it."
But the reason we've lost a lot of our uniqueness is exactly because of QoL changes. Pick pocketing has been homogenized and nerfed into the ground, lock-picking is no longer a leveled skill but a passive ability, and has become progressively less of a feature, poisons have become continuously less poison and more weapon enhancement.
I'd really rather not lose one of the few things that makes us feel a little different from just a generic melee blob, even if it is just a small OOC thing done ever now and then. I'd prefer we had the poisons as items model back, it's not like they were similar to arrows in the first place, a stack of poison can easily last you an entire day, without worry.
Because you now don't have to consider what/where you're pickpocketing, they all drop the exact same stuff, and you only have to/can pickpocket like 15 minutes a week for profit. Lockpicking was very quite unique, very few people carried around keys, and keys required burning mats on the possibility of finding lockboxes or locked chests. Everyone in vanilla could theoretically use Mind Control via the engineering trinket, that didn't change the fact that very few people had it and MC was something unique to priests.
I did. Seeing the trinket was rare, certainly no where close to replacing priests or making MC not a very unique ability.
Pickpocketing would have been an improvement if the new token items had just been added to the old pickpocket loot tables. Standalone the new system is just bland.
Why not just make all buffs passive auras?
But you come to a point where you might wonder, why even have buffs?
I think poisons should've stayed exactly the way they were in Vanilla.
In my opinion Blizzard should either...
A) Make poisons work like Stances. No duration. Lasts until cancelled/replaced.
B) Make poisons have a short duration, a cast time and/or cooldown, but a lot more potent.
C) Combine A and B - giving poisons a weaker permanent effect, and a potent short duration effect with a cast time and/or cooldown (like Shiv, but for lethal poisons as well).
Possibly A for Combat & Subtlety, and C for Assassination.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
I agree, I would love to have it as an aura or a perma duration kind of thing. Would be a nice QoL improvement, even if it's as minimal as re-applying them every hour.