Originally Posted by
Tekc
We did what you mentioned last 3, hunters, 3 healers, 1 of each. The most important thing was synergy between the healer and the hunter, range, movement, shackle, where to drop, where not to drop, u name it. There wasn't really room for many mistakes with the kind of gear / tactic we were going with. We used immunes for the last 1, because of reasons you've already mentioned, the 4th wrought is a pain in the ass to deal with, so we had 1 hunter 2 mages soaking that, which meant we only had to heal 1 hunter.
I'm sure there are loads of other ways around p2, I even recall ReM using 6 soakers at 1 point.