Originally Posted by
Dracodraco
Around 300 seems fairly standard for most guilds even with rings. There's only really 3 things rings can help you with in this encounter:
1: Beating P1 before fourth doomfire. Fourth doomfire is a wipe. Every single guild that's killed the boss has done this though, so the ring is entirely irrelevant to it.
2: Beating P2 before the fourth wrought. Fourth wrought has Allure happening a second after last hit of wrought, meaning you need to be moving during beam fixates (and a new wave of adds+deathcaller spawns in between the wrought casts, giving you more stuff to clean). They did *not* beat the wrought, meaning the ring made absolutely no difference for them in P2; They slowed dps to get a proper transistion.
3: Beating P3 before the dance+infernals+conduits (fifth eles) spawn at the same time. They killed the boss, but only after all 4 infernals, conduits and dance was over (just burned the boss and ignore), didn't blow up etc though.
In general, their rings might JUST have saved them from doing the last set of infernals in P3 instead of burning the boss (and truthfully, if you survive the onslaught of Marks into dance into conduits+infernals spawning at once, the boss has nothing left to throw at you for 20 secs meaning you'll kill that wave anyway if your raid doesn't blow up). Nothing more; P1 and P2 gains are irrelevant.
Hard part of the fight is finding out what works for your raid really. How to best deal with the shackles, what players can do allures, where to place allures so people can get healing without shackles overlapping, tuning your DPS to meet the criteria you need (beat XXX mechanic without pushing TOO fast because then suddenly a deathcaller is way too high on HP, or you pushed before the first burst in P1 etc), and of course every single ability in P3 being a huge "personal responsibility"-check. P3 is by far the hardest.