So I recently bought a VQ248QE to replace one of my 2 VH236H. Nice monitor, but I'm getting some issues with it when playing. When I go over to my 60hz monitor (I use windowed fullscreen), my frames will dip down to about 47-72 or so, bounce around, shoot back up for a few seconds, go back down. This'll happen til I go back to my main monitor (the 144hz), but will still happen fairly often even if I'm actively in the 144hz.
From what I can tell this happens for a few reasons
1) V-sync is enabled.
2) The refresh rate of WoW's monitor is unequal (likely because it's higher I'd imagine) than my 2nd monitor.
3) I'm playing in either windowed or windowed fullscreen, creating an environment where the monitors can be moved between seamlessly (it doesn't happen when playing fullscreen).
Currently I'm playing fine w/v-sync off and frames capped (fore and background) at around 140~. Turning on v-sync with any refresh rate other than 60hz creates the problem listed at the top. To note, if both monitors are set to 60hz, v-sync can be enabled with zero issues.
W7 Ult 64bit
i5 4690k
GTX 580 (RMAing a 980 currently for a separate issue), v353.82 (happens on latest drivers too)
16GB RAM
WoW on an Samsung Pro 850
I hear this problem is specific to Windows 7, and that it doesn't happen in 8.1 (and probably not 10 I'd imagine). I'm testing the 8.1 theory later when I get around to installing 8.1 on my C: partition, so can update later on that. Unsure about functionality on any Linux distros. If the Windows layout is set to Basic (IE not aero), performance is bette, but is not 'normal' performance as if v-sync was off or the refresh rates were equal, but the issue was less noticeable.
Any issues if this is like, some kind of outdated driver or some shit? I've pretty much come to the conclusion this happens when multiple monitors of differing refresh rates try to create a seamless 'single' desktop when one of the monitors is enabling v-sync.